# $Id$ # Documentation for KX_RaySensor from SCA_ISensor import * class KX_RaySensor(SCA_ISensor): """ A ray sensor detects the first object in a given direction. @ivar property: The property the ray is looking for. @type property: string @ivar range: The distance of the ray. @type range: float @ivar useMaterial: Whether or not to look for a material (false = property) @type useMaterial: boolean @ivar useXRay: Whether or not to use XRay. @type useXRay: boolean @ivar hitObject: The game object that was hit by the ray. (Read-only) @type hitObject: KX_GameObject @ivar hitPosition: The position (in worldcoordinates) where the object was hit by the ray. (Read-only) @type hitPosition: list [x, y, z] @ivar hitNormal: The normal (in worldcoordinates) of the object at the location where the object was hit by the ray. (Read-only) @type hitNormal: list [x, y, z] @ivar rayDirection: The direction from the ray (in worldcoordinates). (Read-only) @type rayDirection: list [x, y, z] @ivar axis: The axis the ray is pointing on. @type axis: int from 0 to 5 KX_RAY_AXIS_POS_X, KX_RAY_AXIS_POS_Y, KX_RAY_AXIS_POS_Z, KX_RAY_AXIS_NEG_X, KX_RAY_AXIS_NEG_Y, KX_RAY_AXIS_NEG_Z """ def getHitObject(): """ DEPRECATED: Use the hitObject property instead. Returns the game object that was hit by this ray. @rtype: KX_GameObject """ def getHitPosition(): """ DEPRECATED: Use the hitPosition property instead. Returns the position (in worldcoordinates) where the object was hit by this ray. @rtype: list [x, y, z] """ def getHitNormal(): """ DEPRECATED: Use the hitNormal property instead. Returns the normal (in worldcoordinates) of the object at the location where the object was hit by this ray. @rtype: list [nx, ny, nz] """ def getRayDirection(): """ DEPRECATED: Use the rayDirection property instead. Returns the direction from the ray (in worldcoordinates) @rtype: list [dx, dy, dz] """