# $Id$ # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. # # The Original Code is: all of this file. # # Contributor(s): Jacques Beaurain. # # ***** END GPL LICENSE BLOCK ***** set(INC . ../../../../intern/string ../../../../intern/ghost ../../../../intern/guardedalloc ../../../../intern/moto/include ../../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer ../../../../source/kernel/gen_system ../../../../source/kernel/gen_messaging ../../../../source/gameengine/Converter ../../../../source/blender/imbuf ../../../../source/gameengine/Ketsji ../../../../source/blender/blenlib ../../../../source/blender/blenfont ../../../../source/blender/blenkernel ../../../../source/blender ../../../../source/blender/makesdna ../../../../source/gameengine/Rasterizer ../../../../source/gameengine/GameLogic ../../../../source/gameengine/Expressions ../../../../source/gameengine/Network ../../../../source/gameengine/SceneGraph ../../../../source/gameengine/Physics/common ../../../../source/gameengine/Network/LoopBackNetwork ../../../../source/gameengine/GamePlayer/ghost ../../../../source/blender/blenloader ../../../../source/blender/gpu ../../../../extern/glew/include ${PYTHON_INC} ${PNG_INC} ${ZLIB_INC} ) set(SRC bmfont.cpp GPC_Canvas.cpp GPC_Engine.cpp GPC_KeyboardDevice.cpp GPC_MouseDevice.cpp GPC_RawImage.cpp GPC_RawLoadDotBlendArray.cpp GPC_RawLogoArrays.cpp GPC_RenderTools.cpp GPC_System.cpp GPC_Canvas.h GPC_Engine.h GPC_KeyboardDevice.h GPC_MouseDevice.h GPC_RawImage.h GPC_RawLoadDotBlendArray.h GPC_RawLogoArrays.h GPC_RenderTools.h GPC_System.h ) add_definitions(-DGLEW_STATIC) blender_add_lib_nolist(ge_player_common "${SRC}" "${INC}")