/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __UTIL_MATH_H__ #define __UTIL_MATH_H__ /* Math * * Basic math functions on scalar and vector types. This header is used by * both the kernel code when compiled as C++, and other C++ non-kernel code. */ #ifndef __KERNEL_OPENCL__ #define _USE_MATH_DEFINES #include #include #include #endif #include "util_types.h" CCL_NAMESPACE_BEGIN #ifndef M_PI_F #define M_PI_F ((float)3.14159265358979323846264338327950288) #endif #ifndef M_PI_2_F #define M_PI_2_F ((float)1.57079632679489661923132169163975144) #endif #ifndef M_PI_4_F #define M_PI_4_F ((float)0.785398163397448309615660845819875721) #endif #ifndef M_1_PI_F #define M_1_PI_F ((float)0.318309886183790671537767526745028724) #endif #ifndef M_2_PI_F #define M_2_PI_F ((float)0.636619772367581343075535053490057448) #endif /* Scalar */ #ifdef _WIN32 #ifndef __KERNEL_GPU__ #define copysignf(x, y) ((float)_copysign(x, y)) #define hypotf(x, y) _hypotf(x, y) #endif __device_inline float fmaxf(float a, float b) { return (a > b)? a: b; } __device_inline float fminf(float a, float b) { return (a < b)? a: b; } #endif #ifndef __KERNEL_GPU__ __device_inline int max(int a, int b) { return (a > b)? a: b; } __device_inline int min(int a, int b) { return (a < b)? a: b; } __device_inline float max(float a, float b) { return (a > b)? a: b; } __device_inline float min(float a, float b) { return (a < b)? a: b; } #endif __device_inline float min4(float a, float b, float c, float d) { return min(min(min(a, b), c), d); } __device_inline float max4(float a, float b, float c, float d) { return max(max(max(a, b), c), d); } #ifndef __KERNEL_OPENCL__ __device_inline int clamp(int a, int mn, int mx) { return min(max(a, mn), mx); } __device_inline float clamp(float a, float mn, float mx) { return min(max(a, mn), mx); } #endif __device_inline float signf(float f) { return (f < 0.0f)? -1.0f: 1.0f; } __device_inline float nonzerof(float f, float eps) { if(fabsf(f) < eps) return signf(f)*eps; else return f; } /* Float2 Vector */ #ifndef __KERNEL_OPENCL__ __device_inline bool is_zero(const float2 a) { return (a.x == 0.0f && a.y == 0.0f); } #endif #ifndef __KERNEL_OPENCL__ __device_inline float average(const float2 a) { return (a.x + a.y)*(1.0f/2.0f); } #endif #ifndef __KERNEL_OPENCL__ __device_inline float2 operator-(const float2 a) { float2 r = {-a.x, -a.y}; return r; } __device_inline float2 operator*(const float2 a, const float2 b) { float2 r = {a.x*b.x, a.y*b.y}; return r; } __device_inline float2 operator*(const float2 a, float f) { float2 r = {a.x*f, a.y*f}; return r; } __device_inline float2 operator*(float f, const float2 a) { float2 r = {a.x*f, a.y*f}; return r; } __device_inline float2 operator/(float f, const float2 a) { float2 r = {f/a.x, f/a.y}; return r; } __device_inline float2 operator/(const float2 a, float f) { float invf = 1.0f/f; float2 r = {a.x*invf, a.y*invf}; return r; } __device_inline float2 operator/(const float2 a, const float2 b) { float2 r = {a.x/b.x, a.y/b.y}; return r; } __device_inline float2 operator+(const float2 a, const float2 b) { float2 r = {a.x+b.x, a.y+b.y}; return r; } __device_inline float2 operator-(const float2 a, const float2 b) { float2 r = {a.x-b.x, a.y-b.y}; return r; } __device_inline float2 operator+=(float2& a, const float2 b) { a.x += b.x; a.y += b.y; return a; } __device_inline float2 operator*=(float2& a, const float2 b) { a.x *= b.x; a.y *= b.y; return a; } __device_inline float2 operator*=(float2& a, float f) { a.x *= f; a.y *= f; return a; } __device_inline float2 operator/=(float2& a, const float2 b) { a.x /= b.x; a.y /= b.y; return a; } __device_inline float2 operator/=(float2& a, float f) { float invf = 1.0f/f; a.x *= invf; a.y *= invf; return a; } __device_inline float dot(const float2 a, const float2 b) { return a.x*b.x + a.y*b.y; } __device_inline float cross(const float2 a, const float2 b) { return (a.x*b.y - a.y*b.x); } #endif #ifndef __KERNEL_OPENCL__ __device_inline float len(const float2 a) { return sqrtf(dot(a, a)); } __device_inline float2 normalize(const float2 a) { return a/len(a); } __device_inline float2 normalize_len(const float2 a, float *t) { *t = len(a); return a/(*t); } __device_inline bool operator==(const float2 a, const float2 b) { return (a.x == b.x && a.y == b.y); } __device_inline bool operator!=(const float2 a, const float2 b) { return !(a == b); } __device_inline float2 min(float2 a, float2 b) { float2 r = {min(a.x, b.x), min(a.y, b.y)}; return r; } __device_inline float2 max(float2 a, float2 b) { float2 r = {max(a.x, b.x), max(a.y, b.y)}; return r; } __device_inline float2 clamp(float2 a, float2 mn, float2 mx) { return min(max(a, mn), mx); } __device_inline float2 fabs(float2 a) { return make_float2(fabsf(a.x), fabsf(a.y)); } __device_inline float2 as_float2(const float4 a) { return make_float2(a.x, a.y); } #endif #ifndef __KERNEL_GPU__ __device_inline void print_float2(const char *label, const float2& a) { printf("%s: %.8f %.8f\n", label, a.x, a.y); } #endif #ifndef __KERNEL_OPENCL__ __device_inline float2 interp(float2 a, float2 b, float t) { return a + t*(b - a); } #endif /* Float3 Vector */ __device_inline bool is_zero(const float3 a) { return (a.x == 0.0f && a.y == 0.0f && a.z == 0.0f); } __device_inline float average(const float3 a) { return (a.x + a.y + a.z)*(1.0f/3.0f); } #ifndef __KERNEL_OPENCL__ __device_inline float3 operator-(const float3 a) { float3 r = make_float3(-a.x, -a.y, -a.z); return r; } __device_inline float3 operator*(const float3 a, const float3 b) { float3 r = make_float3(a.x*b.x, a.y*b.y, a.z*b.z); return r; } __device_inline float3 operator*(const float3 a, float f) { float3 r = make_float3(a.x*f, a.y*f, a.z*f); return r; } __device_inline float3 operator*(float f, const float3 a) { float3 r = make_float3(a.x*f, a.y*f, a.z*f); return r; } __device_inline float3 operator/(float f, const float3 a) { float3 r = make_float3(f/a.x, f/a.y, f/a.z); return r; } __device_inline float3 operator/(const float3 a, float f) { float invf = 1.0f/f; float3 r = make_float3(a.x*invf, a.y*invf, a.z*invf); return r; } __device_inline float3 operator/(const float3 a, const float3 b) { float3 r = make_float3(a.x/b.x, a.y/b.y, a.z/b.z); return r; } __device_inline float3 operator+(const float3 a, const float3 b) { float3 r = make_float3(a.x+b.x, a.y+b.y, a.z+b.z); return r; } __device_inline float3 operator-(const float3 a, const float3 b) { float3 r = make_float3(a.x-b.x, a.y-b.y, a.z-b.z); return r; } __device_inline float3 operator+=(float3& a, const float3 b) { a.x += b.x; a.y += b.y; a.z += b.z; return a; } __device_inline float3 operator*=(float3& a, const float3 b) { a.x *= b.x; a.y *= b.y; a.z *= b.z; return a; } __device_inline float3 operator*=(float3& a, float f) { a.x *= f; a.y *= f; a.z *= f; return a; } __device_inline float3 operator/=(float3& a, const float3 b) { a.x /= b.x; a.y /= b.y; a.z /= b.z; return a; } __device_inline float3 operator/=(float3& a, float f) { float invf = 1.0f/f; a.x *= invf; a.y *= invf; a.z *= invf; return a; } __device_inline float dot(const float3 a, const float3 b) { return a.x*b.x + a.y*b.y + a.z*b.z; } __device_inline float3 cross(const float3 a, const float3 b) { float3 r = make_float3(a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x); return r; } #endif __device_inline float len(const float3 a) { return sqrtf(dot(a, a)); } #ifndef __KERNEL_OPENCL__ __device_inline float3 normalize(const float3 a) { return a/len(a); } #endif __device_inline float3 normalize_len(const float3 a, float *t) { *t = len(a); return a/(*t); } #ifndef __KERNEL_OPENCL__ __device_inline bool operator==(const float3 a, const float3 b) { return (a.x == b.x && a.y == b.y && a.z == b.z); } __device_inline bool operator!=(const float3 a, const float3 b) { return !(a == b); } __device_inline float3 min(float3 a, float3 b) { float3 r = make_float3(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z)); return r; } __device_inline float3 max(float3 a, float3 b) { float3 r = make_float3(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z)); return r; } __device_inline float3 clamp(float3 a, float3 mn, float3 mx) { return min(max(a, mn), mx); } __device_inline float3 fabs(float3 a) { return make_float3(fabsf(a.x), fabsf(a.y), fabsf(a.z)); } #endif __device_inline float3 float4_to_float3(const float4 a) { return make_float3(a.x, a.y, a.z); } #ifndef __KERNEL_GPU__ __device_inline void print_float3(const char *label, const float3& a) { printf("%s: %.8f %.8f %.8f\n", label, a.x, a.y, a.z); } #endif __device_inline float3 interp(float3 a, float3 b, float t) { return a + t*(b - a); } /* Float4 Vector */ #ifndef __KERNEL_OPENCL__ __device_inline bool is_zero(const float4& a) { return (a.x == 0.0f && a.y == 0.0f && a.z == 0.0f && a.w == 0.0f); } __device_inline float average(const float4& a) { return (a.x + a.y + a.z + a.w)*(1.0f/4.0f); } __device_inline float4 operator-(const float4& a) { float4 r = {-a.x, -a.y, -a.z, -a.w}; return r; } __device_inline float4 operator*(const float4& a, const float4& b) { float4 r = {a.x*b.x, a.y*b.y, a.z*b.z, a.w*b.w}; return r; } __device_inline float4 operator*(const float4& a, float f) { float4 r = {a.x*f, a.y*f, a.z*f, a.w*f}; return r; } __device_inline float4 operator*(float f, const float4& a) { float4 r = {a.x*f, a.y*f, a.z*f, a.w*f}; return r; } __device_inline float4 operator/(const float4& a, float f) { float invf = 1.0f/f; float4 r = {a.x*invf, a.y*invf, a.z*invf, a.w*invf}; return r; } __device_inline float4 operator/(const float4& a, const float4& b) { float4 r = {a.x/b.x, a.y/b.y, a.z/b.z, a.w/b.w}; return r; } __device_inline float4 operator+(const float4& a, const float4& b) { float4 r = {a.x+b.x, a.y+b.y, a.z+b.z, a.w+b.w}; return r; } __device_inline float4 operator-(const float4& a, const float4& b) { float4 r = {a.x-b.x, a.y-b.y, a.z-b.z, a.w-b.w}; return r; } __device_inline float4 operator+=(float4& a, const float4& b) { a.x += b.x; a.y += b.y; a.z += b.z; a.w += b.w; return a; } __device_inline float4 operator*=(float4& a, const float4& b) { a.x *= b.x; a.y *= b.y; a.z *= b.z; a.w *= b.w; return a; } __device_inline float4 operator/=(float4& a, float f) { float invf = 1.0f/f; a.x *= invf; a.y *= invf; a.z *= invf; a.w *= invf; return a; } __device_inline float dot(const float4& a, const float4& b) { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w; } __device_inline float4 cross(const float4& a, const float4& b) { float4 r = {a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x, 0.0f}; return r; } __device_inline float4 min(float4 a, float4 b) { return make_float4(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z), min(a.w, b.w)); } __device_inline float4 max(float4 a, float4 b) { return make_float4(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z), max(a.w, b.w)); } #endif #ifndef __KERNEL_GPU__ __device_inline void print_float4(const char *label, const float4& a) { printf("%s: %.8f %.8f %.8f %.8f\n", label, a.x, a.y, a.z, a.w); } #endif /* Int3 */ #ifndef __KERNEL_OPENCL__ __device_inline int3 max(int3 a, int3 b) { int3 r = {max(a.x, b.x), max(a.y, b.y), max(a.z, b.z)}; return r; } __device_inline int3 clamp(const int3& a, int mn, int mx) { int3 r = {clamp(a.x, mn, mx), clamp(a.y, mn, mx), clamp(a.z, mn, mx)}; return r; } __device_inline int3 clamp(const int3& a, int3& mn, int mx) { int3 r = {clamp(a.x, mn.x, mx), clamp(a.y, mn.y, mx), clamp(a.z, mn.z, mx)}; return r; } #endif #ifndef __KERNEL_GPU__ __device_inline void print_int3(const char *label, const int3& a) { printf("%s: %d %d %d\n", label, a.x, a.y, a.z); } #endif /* Int4 */ #ifndef __KERNEL_OPENCL__ __device_inline int4 operator>=(float4 a, float4 b) { return make_int4(a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w); } #endif #ifndef __KERNEL_GPU__ __device_inline void print_int4(const char *label, const int4& a) { printf("%s: %d %d %d %d\n", label, a.x, a.y, a.z, a.w); } #endif /* Int/Float conversion */ #ifndef __KERNEL_OPENCL__ __device_inline unsigned int as_uint(float f) { union { unsigned int i; float f; } u; u.f = f; return u.i; } __device_inline int __float_as_int(float f) { union { int i; float f; } u; u.f = f; return u.i; } __device_inline float __int_as_float(int i) { union { int i; float f; } u; u.i = i; return u.f; } __device_inline uint __float_as_uint(float f) { union { uint i; float f; } u; u.f = f; return u.i; } __device_inline float __uint_as_float(uint i) { union { uint i; float f; } u; u.i = i; return u.f; } /* Interpolation */ template __device_inline A lerp(const A& a, const A& b, const B& t) { return (A)(a * ((B)1 - t) + b * t); } /* Triangle */ __device_inline float triangle_area(const float3 v1, const float3 v2, const float3 v3) { return len(cross(v3 - v2, v1 - v2))*0.5f; } #endif CCL_NAMESPACE_END #endif /* __UTIL_MATH_H__ */