# Microsoft Developer Studio Project File - Name="elbeem" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=elbeem - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "elbeem.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "elbeem.mak" CFG="elbeem - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "elbeem - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "elbeem - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "elbeem - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /I "../../../../../lib/windows/sdl/include" /I "../../../../../lib/windows/zlib/include" /I "../../../../../lib/windows/png/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "NOGUI" /D "ELBEEM_BLENDER" /YX /FD /c # ADD BASE RSC /l 0x407 /d "NDEBUG" # ADD RSC /l 0x407 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"Release\blender_elbeem.lib" # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=ECHO copy to lib ... xcopy /Y .\release\blender_elbeem.lib ..\..\..\..\..\lib\windows\elbeem\lib\*.* # End Special Build Tool !ELSEIF "$(CFG)" == "elbeem - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../../lib/windows/sdl/include" /I "../../../../../lib/windows/zlib/include" /I "../../../../../lib/windows/png/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "NOGUI" /D "ELBEEM_BLENDER" /YX /FD /GZ /c # ADD BASE RSC /l 0x407 /d "_DEBUG" # ADD RSC /l 0x407 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"Debug\blender_elbeem.lib" # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=ECHO copy to lib ... xcopy /Y .\debug\blender_elbeem.lib ..\..\..\..\..\lib\windows\elbeem\lib\debug\*.* # End Special Build Tool !ENDIF # Begin Target # Name "elbeem - Win32 Release" # Name "elbeem - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\intern\attributes.cpp # End Source File # Begin Source File SOURCE=..\..\intern\blendercall.cpp # End Source File # Begin Source File SOURCE=..\..\intern\cfglexer.cpp # End Source File # Begin Source File SOURCE=..\..\intern\cfgparser.cpp # End Source File # Begin Source File SOURCE=..\..\intern\elbeem.cpp # End Source File # Begin Source File SOURCE=..\..\intern\isosurface.cpp # End Source File # Begin Source File SOURCE=..\..\intern\ntl_blenderdumper.cpp # End Source File # Begin Source File SOURCE=..\..\intern\ntl_bsptree.cpp # End Source File # Begin Source File SOURCE=..\..\intern\ntl_geometrymodel.cpp # End Source File # Begin Source File SOURCE=..\..\intern\ntl_geometryobject.cpp # End Source File # Begin Source File SOURCE=..\..\intern\ntl_lightobject.cpp # End Source File # Begin Source File SOURCE=..\..\intern\ntl_ray.cpp # End Source File # Begin Source File SOURCE=..\..\intern\ntl_scene.cpp # End Source File # Begin Source File SOURCE=..\..\intern\ntl_world.cpp # End Source File # Begin Source File SOURCE=..\..\intern\parametrizer.cpp # End Source File # Begin Source File SOURCE=..\..\intern\particletracer.cpp # End Source File # Begin Source File SOURCE=..\..\intern\simulation_object.cpp # End Source File # Begin Source File SOURCE=..\..\intern\solver_init.cpp # End Source File # Begin Source File SOURCE=..\..\intern\solver_interface.cpp # End Source File # Begin Source File SOURCE=..\..\intern\solver_main.cpp # End Source File # Begin Source File SOURCE=..\..\intern\utilities.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\..\intern\attributes.h # End Source File # Begin Source File SOURCE=..\..\intern\cfgparser.h # End Source File # Begin Source File SOURCE=..\..\intern\lbmfsgrsolver.h # End Source File # Begin Source File SOURCE=..\..\intern\solver_class.h # End Source File # Begin Source File SOURCE=..\..\intern\solver_dimenions.h # End Source File # Begin Source File SOURCE=..\..\intern\solver_interface.h # End Source File # Begin Source File SOURCE=..\..\intern\solver_relax.h # End Source File # End Group # End Target # End Project