#!BPY """ Name: 'Bake Vertex Color Image from UVs' Blender: 242 Group: 'Image' Tooltip: 'Generate an image from the selected mesh objects vertex colors.' """ __author__= ['Campbell Barton'] __url__= ('blender', 'elysiun', 'http://www.gametutorials.com') __version__= '0.1' __bpydoc__= '''\ Bake Vertex Colors to an image This script makes an image from a meshes vertex colors, using the UV coordinates to draw the faces into the image. This makes it possible to bake radiosity into a texture. Make sure your UV Coordinates do not overlap. LSCM Unwrapper or archimap unwrapper work well to automaticaly do this. ''' import Blender import BPyRender reload(BPyRender) import BPyMessages Vector= Blender.Mathutils.Vector Create= Blender.Draw.Create def main(): # Create the variables. # Filename without path or extension. # Big LC, gets all unique mesh objects from the selection that have UV coords. me_s= dict([\ (ob.getData(name_only=1), ob.getData(mesh=1))\ for ob in Blender.Object.GetSelected()\ if ob.getType()=='Mesh' if ob.getData(mesh=1).faceUV]).values() if not me_s: BPyMessages.Error_NoMeshUvSelected() return newpath= Blender.Get('filename').split('/')[-1].split('\\')[-1].replace('.blend', '_vcol.png') #PREF_IMAGE_PATH = Create('//%s_vcol' % newpath) PREF_IMAGE_SIZE = Create(512) PREF_IMAGE_BLEED = Create(4) PREF_IMAGE_SMOOTH= Create(0) PREF_SEL_FACES_ONLY= Create(0) pup_block = [\ ###('', PREF_IMAGE_PATH, 3, 100, 'Path to new Image. "//" for curent blend dir.'),\ ('Pixel Size:', PREF_IMAGE_SIZE, 64, 4096, 'Image Width and Height.'),\ ('Pixel Bleed:', PREF_IMAGE_BLEED, 0, 64, 'Extend pixels from boundry edges to avoid mipmapping errors on rendering.'),\ ('Smooth lines', PREF_IMAGE_SMOOTH, 'Render smooth lines.'),\ '',\ ('Selected Faces only', PREF_SEL_FACES_ONLY, 'Only bake from selected faces.'),\ ] if not Blender.Draw.PupBlock('VCol to Image', pup_block): return # Defaults for VCol, user cant change PREF_IMAGE_WIRE= False PREF_IMAGE_WIRE_INVERT= False PREF_IMAGE_WIRE_UNDERLAY= False PREF_USE_IMAGE= False PREF_USE_VCOL= True # of course we need this one PREF_USE_MATCOL= False PREF_USE_NORMAL= False PREF_USE_TEXTURE= False def file_sel(PREF_IMAGE_PATH): if not (BPyMessages.Warning_SaveOver(PREF_IMAGE_PATH) and \ BPyMessages.Warning_SaveOver(PREF_IMAGE_PATH+'.png')): return image=\ BPyRender.vcol2image(me_s,\ PREF_IMAGE_PATH,\ PREF_IMAGE_SIZE.val,\ PREF_IMAGE_BLEED.val,\ PREF_IMAGE_SMOOTH.val,\ PREF_IMAGE_WIRE,\ PREF_IMAGE_WIRE_INVERT,\ PREF_IMAGE_WIRE_UNDERLAY,\ PREF_USE_IMAGE,\ PREF_USE_VCOL,\ PREF_USE_MATCOL,\ PREF_USE_NORMAL,\ PREF_USE_TEXTURE,\ PREF_SEL_FACES_ONLY.val) if image: image.makeCurrent() Blender.Window.RedrawAll() Blender.Window.FileSelector(file_sel, 'SAVE PNG', newpath) if __name__ == '__main__': main()