# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from properties_physics_common import point_cache_ui from properties_physics_common import effector_weights_ui class PhysicButtonsPanel(): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "physics" @classmethod def poll(cls, context): ob = context.object rd = context.scene.render return (ob and ob.type == 'MESH') and (not rd.use_game_engine) class PHYSICS_PT_smoke(PhysicButtonsPanel, bpy.types.Panel): bl_label = "Smoke" def draw(self, context): layout = self.layout md = context.smoke ob = context.object split = layout.split() if md: # remove modifier + settings split.set_context_pointer("modifier", md) split.operator("object.modifier_remove", text="Remove") row = split.row(align=True) row.prop(md, "show_render", text="") row.prop(md, "show_viewport", text="") else: # add modifier split.operator("object.modifier_add", text="Add").type = 'SMOKE' split.label() if md: layout.prop(md, "smoke_type", expand=True) if md.smoke_type == 'DOMAIN': domain = md.domain_settings split = layout.split() col = split.column() col.label(text="Resolution:") col.prop(domain, "resolution_max", text="Divisions") col.label(text="Time:") col.prop(domain, "time_scale", text="Scale") col.label(text="Border Collisions:") col.prop(domain, "collision_extents", text="") col = split.column() col.label(text="Behavior:") col.prop(domain, "alpha") col.prop(domain, "beta") col.prop(domain, "vorticity") col.prop(domain, "use_dissolve_smoke", text="Dissolve") sub = col.column() sub.active = domain.use_dissolve_smoke sub.prop(domain, "dissolve_speed", text="Time") sub.prop(domain, "use_dissolve_smoke_log", text="Slow") elif md.smoke_type == 'FLOW': flow = md.flow_settings split = layout.split() col = split.column() col.prop(flow, "use_outflow") col.label(text="Particle System:") col.prop_search(flow, "particle_system", ob, "particle_systems", text="") sub = col.column() sub.active = not md.flow_settings.use_outflow sub.prop(flow, "initial_velocity", text="Initial Velocity") sub = sub.column() sub.active = flow.initial_velocity sub.prop(flow, "velocity_factor", text="Multiplier") sub = split.column() sub.active = not md.flow_settings.use_outflow sub.label(text="Behavior:") sub.prop(flow, "temperature") sub.prop(flow, "density") sub.prop(flow, "use_absolute") #elif md.smoke_type == 'COLLISION': # layout.separator() class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, bpy.types.Panel): bl_label = "Smoke Groups" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): md = context.smoke return md and (md.smoke_type == 'DOMAIN') def draw(self, context): layout = self.layout group = context.smoke.domain_settings split = layout.split() col = split.column() col.label(text="Flow Group:") col.prop(group, "fluid_group", text="") #col.label(text="Effector Group:") #col.prop(group, "effector_group", text="") col = split.column() col.label(text="Collision Group:") col.prop(group, "collision_group", text="") class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, bpy.types.Panel): bl_label = "Smoke Cache" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): md = context.smoke return md and (md.smoke_type == 'DOMAIN') def draw(self, context): layout = self.layout md = context.smoke.domain_settings cache = md.point_cache_low layout.label(text="Compression:") layout.prop(md, "point_cache_compress_type", expand=True) point_cache_ui(self, context, cache, (cache.is_baked is False), 'SMOKE') class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, bpy.types.Panel): bl_label = "Smoke High Resolution" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): md = context.smoke return md and (md.smoke_type == 'DOMAIN') def draw_header(self, context): md = context.smoke.domain_settings self.layout.prop(md, "use_high_resolution", text="") def draw(self, context): layout = self.layout md = context.smoke.domain_settings layout.active = md.use_high_resolution split = layout.split() col = split.column() col.label(text="Resolution:") col.prop(md, "amplify", text="Divisions") col.prop(md, "smooth_emitter") col.prop(md, "show_high_resolution") col = split.column() col.label(text="Noise Method:") col.row().prop(md, "noise_type", text="") col.prop(md, "strength") class PHYSICS_PT_smoke_cache_highres(PhysicButtonsPanel, bpy.types.Panel): bl_label = "Smoke High Resolution Cache" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): md = context.smoke return md and (md.smoke_type == 'DOMAIN') and md.domain_settings.use_high_resolution def draw(self, context): layout = self.layout md = context.smoke.domain_settings cache = md.point_cache_high layout.label(text="Compression:") layout.prop(md, "point_cache_compress_high_type", expand=True) point_cache_ui(self, context, cache, (cache.is_baked is False), 'SMOKE') class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, bpy.types.Panel): bl_label = "Smoke Field Weights" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): smoke = context.smoke return (smoke and smoke.smoke_type == 'DOMAIN') def draw(self, context): domain = context.smoke.domain_settings effector_weights_ui(self, context, domain.effector_weights) def register(): pass def unregister(): pass if __name__ == "__main__": register()