/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __RAS_OPENGLRASTERIZER #define __RAS_OPENGLRASTERIZER #ifdef WIN32 #pragma warning (disable:4786) #endif #include "MT_CmMatrix4x4.h" #include using namespace std; #include "RAS_IRasterizer.h" #include "RAS_MaterialBucket.h" #include "RAS_ICanvas.h" #define RAS_MAX_TEXCO 8 // match in BL_Material #define RAS_MAX_ATTRIB 16 // match in BL_BlenderShader struct OglDebugLine { MT_Vector3 m_from; MT_Vector3 m_to; MT_Vector3 m_color; }; /** * 3D rendering device context. */ class RAS_OpenGLRasterizer : public RAS_IRasterizer { RAS_ICanvas* m_2DCanvas; // fogging vars bool m_fogenabled; float m_fogstart; float m_fogdist; float m_fogr; float m_fogg; float m_fogb; float m_redback; float m_greenback; float m_blueback; float m_alphaback; float m_ambr; float m_ambg; float m_ambb; double m_time; MT_Matrix4x4 m_viewmatrix; MT_Matrix4x4 m_viewinvmatrix; MT_Point3 m_campos; StereoMode m_stereomode; StereoEye m_curreye; float m_eyeseparation; bool m_seteyesep; float m_focallength; bool m_setfocallength; int m_noOfScanlines; //motion blur int m_motionblur; float m_motionblurvalue; protected: int m_drawingmode; TexCoGen m_texco[RAS_MAX_TEXCO]; TexCoGen m_attrib[RAS_MAX_ATTRIB]; int m_texco_num; int m_attrib_num; int m_last_blendmode; bool m_last_frontface; /** Stores the caching information for the last material activated. */ RAS_IPolyMaterial::TCachingInfo m_materialCachingInfo; public: double GetTime(); RAS_OpenGLRasterizer(RAS_ICanvas* canv); virtual ~RAS_OpenGLRasterizer(); /*enum DrawType { KX_BOUNDINGBOX = 1, KX_WIREFRAME, KX_SOLID, KX_SHADED, KX_TEXTURED }; enum DepthMask { KX_DEPTHMASK_ENABLED =1, KX_DEPTHMASK_DISABLED, };*/ virtual void SetDepthMask(DepthMask depthmask); virtual bool SetMaterial(const RAS_IPolyMaterial& mat); virtual bool Init(); virtual void Exit(); virtual bool BeginFrame(int drawingmode, double time); virtual void ClearColorBuffer(); virtual void ClearDepthBuffer(); virtual void ClearCachingInfo(void); virtual void EndFrame(); virtual void SetRenderArea(); virtual void SetStereoMode(const StereoMode stereomode); virtual bool Stereo(); virtual bool InterlacedStereo(); virtual void SetEye(const StereoEye eye); virtual StereoEye GetEye(); virtual void SetEyeSeparation(const float eyeseparation); virtual float GetEyeSeparation(); virtual void SetFocalLength(const float focallength); virtual float GetFocalLength(); virtual void SwapBuffers(); virtual void IndexPrimitives(class RAS_MeshSlot& ms); virtual void IndexPrimitivesMulti(class RAS_MeshSlot& ms); virtual void IndexPrimitives_3DText( class RAS_MeshSlot& ms, class RAS_IPolyMaterial* polymat, class RAS_IRenderTools* rendertools); void IndexPrimitivesInternal(RAS_MeshSlot& ms, bool multi); virtual void SetProjectionMatrix(MT_CmMatrix4x4 & mat); virtual void SetProjectionMatrix(const MT_Matrix4x4 & mat); virtual void SetViewMatrix( const MT_Matrix4x4 & mat, const MT_Vector3& campos, const MT_Point3 &camLoc, const MT_Quaternion &camOrientQuat ); virtual const MT_Point3& GetCameraPosition(); virtual void SetFog( float start, float dist, float r, float g, float b ); virtual void SetFogColor( float r, float g, float b ); virtual void SetFogStart(float fogstart); virtual void SetFogEnd(float fogend); void DisableFog(); virtual void DisplayFog(); virtual void SetBackColor( float red, float green, float blue, float alpha ); virtual void SetDrawingMode(int drawingmode); virtual int GetDrawingMode(); virtual void SetCullFace(bool enable); virtual void SetLines(bool enable); virtual MT_Matrix4x4 GetFrustumMatrix( float left, float right, float bottom, float top, float frustnear, float frustfar, float focallength, bool perspective ); virtual void SetSpecularity( float specX, float specY, float specZ, float specval ); virtual void SetShinyness(float shiny); virtual void SetDiffuse( float difX, float difY, float difZ, float diffuse ); virtual void SetEmissive(float eX, float eY, float eZ, float e ); virtual void SetAmbientColor(float red, float green, float blue); virtual void SetAmbient(float factor); virtual void SetPolygonOffset(float mult, float add); virtual void DrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color) { OglDebugLine line; line.m_from = from; line.m_to = to; line.m_color = color; m_debugLines.push_back(line); } std::vector m_debugLines; virtual void SetTexCoordNum(int num); virtual void SetAttribNum(int num); virtual void SetTexCoord(TexCoGen coords, int unit); virtual void SetAttrib(TexCoGen coords, int unit); void TexCoord(const RAS_TexVert &tv); const MT_Matrix4x4& GetViewMatrix() const; const MT_Matrix4x4& GetViewInvMatrix() const; virtual void EnableMotionBlur(float motionblurvalue); virtual void DisableMotionBlur(); virtual float GetMotionBlurValue(){return m_motionblurvalue;}; virtual int GetMotionBlurState(){return m_motionblur;}; virtual void SetMotionBlurState(int newstate) { if(newstate<0) m_motionblur = 0; else if(newstate>2) m_motionblur = 2; else m_motionblur = newstate; }; virtual void SetBlendingMode(int blendmode); virtual void SetFrontFace(bool ccw); }; #endif //__RAS_OPENGLRASTERIZER