# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy import os class AddPresetBase(): '''Base preset class, only for subclassing subclasses must define - preset_values - preset_subdir ''' # bl_idname = "script.preset_base_add" # bl_label = "Add a Python Preset" name = bpy.props.StringProperty(name="Name", description="Name of the preset, used to make the path name", maxlen=64, default="") def _as_filename(self, name): # could reuse for other presets for char in " !@#$%^&*(){}:\";'[]<>,./?": name = name.replace('.', '_') return name.lower() def execute(self, context): if not self.properties.name: return {'FINISHED'} filename = self._as_filename(self.properties.name) + ".py" target_path = bpy.utils.preset_paths(self.preset_subdir)[0] # we need some way to tell the user and system preset path filepath = os.path.join(target_path, filename) if getattr(self, "save_keyconfig", False): bpy.ops.wm.keyconfig_export(filepath=filepath, kc_name=self.properties.name) file_preset = open(filepath, 'a') file_preset.write("wm.keyconfigs.active = kc\n\n") else: file_preset = open(filepath, 'w') file_preset.write("import bpy\n") for rna_path in self.preset_values: value = eval(rna_path) file_preset.write("%s = %s\n" % (rna_path, repr(value))) file_preset.close() return {'FINISHED'} def invoke(self, context, event): wm = context.window_manager #crashes, TODO - fix #return wm.invoke_props_popup(self, event) wm.invoke_props_popup(self, event) return {'RUNNING_MODAL'} class ExecutePreset(bpy.types.Operator): ''' Executes a preset ''' bl_idname = "script.execute_preset" bl_label = "Execute a Python Preset" filepath = bpy.props.StringProperty(name="Path", description="Path of the Python file to execute", maxlen=512, default="") preset_name = bpy.props.StringProperty(name="Preset Name", description="Name of the Preset being executed", default="") menu_idname = bpy.props.StringProperty(name="Menu ID Name", description="ID name of the menu this was called from", default="") def execute(self, context): # change the menu title to the most recently chosen option preset_class = getattr(bpy.types, self.properties.menu_idname) preset_class.bl_label = self.properties.preset_name # execute the preset using script.python_file_run bpy.ops.script.python_file_run(filepath=self.properties.filepath) return {'FINISHED'} class AddPresetRender(AddPresetBase, bpy.types.Operator): '''Add a Render Preset''' bl_idname = "render.preset_add" bl_label = "Add Render Preset" name = AddPresetBase.name preset_values = [ "bpy.context.scene.render.field_order", "bpy.context.scene.render.fps", "bpy.context.scene.render.fps_base", "bpy.context.scene.render.pixel_aspect_x", "bpy.context.scene.render.pixel_aspect_y", "bpy.context.scene.render.resolution_percentage", "bpy.context.scene.render.resolution_x", "bpy.context.scene.render.resolution_y", "bpy.context.scene.render.use_fields", "bpy.context.scene.render.use_fields_still", ] preset_subdir = "render" class AddPresetSSS(AddPresetBase, bpy.types.Operator): '''Add a Subsurface Scattering Preset''' bl_idname = "material.sss_preset_add" bl_label = "Add SSS Preset" name = AddPresetBase.name preset_values = [ "bpy.context.material.subsurface_scattering.back", "bpy.context.material.subsurface_scattering.color[0]", "bpy.context.material.subsurface_scattering.color[1]", "bpy.context.material.subsurface_scattering.color[2]", "bpy.context.material.subsurface_scattering.color_factor", "bpy.context.material.subsurface_scattering.error_threshold", "bpy.context.material.subsurface_scattering.front", "bpy.context.material.subsurface_scattering.ior", "bpy.context.material.subsurface_scattering.radius[0]", "bpy.context.material.subsurface_scattering.radius[1]", "bpy.context.material.subsurface_scattering.radius[2]", "bpy.context.material.subsurface_scattering.scale", "bpy.context.material.subsurface_scattering.texture_factor", ] preset_subdir = "sss" class AddPresetCloth(AddPresetBase, bpy.types.Operator): '''Add a Cloth Preset''' bl_idname = "cloth.preset_add" bl_label = "Add Cloth Preset" name = AddPresetBase.name preset_values = [ "bpy.context.cloth.settings.air_damping", "bpy.context.cloth.settings.bending_stiffness", "bpy.context.cloth.settings.mass", "bpy.context.cloth.settings.quality", "bpy.context.cloth.settings.spring_damping", "bpy.context.cloth.settings.structural_stiffness", ] preset_subdir = "cloth" class AddPresetSunSky(AddPresetBase, bpy.types.Operator): '''Add a Sky & Atmosphere Preset''' bl_idname = "lamp.sunsky_preset_add" bl_label = "Add Sunsky Preset" name = AddPresetBase.name preset_values = [ "bpy.context.object.data.sky.atmosphere_extinction", "bpy.context.object.data.sky.atmosphere_inscattering", "bpy.context.object.data.sky.atmosphere_turbidity", "bpy.context.object.data.sky.backscattered_light", "bpy.context.object.data.sky.horizon_brightness", "bpy.context.object.data.sky.spread", "bpy.context.object.data.sky.sun_brightness", "bpy.context.object.data.sky.sun_intensity", "bpy.context.object.data.sky.sun_size", "bpy.context.object.data.sky.use_sky_blend", "bpy.context.object.data.sky.use_sky_blend_type", "bpy.context.object.data.sky.use_sky_color_space", "bpy.context.object.data.sky.use_sky_exposure", ] preset_subdir = "sunsky" class AddPresetInteraction(AddPresetBase, bpy.types.Operator): '''Add an Application Interaction Preset''' bl_idname = "wm.interaction_preset_add" bl_label = "Add Interaction Preset" name = AddPresetBase.name save_keyconfig = True preset_values = [ "bpy.context.user_preferences.edit.use_drag_immediately", "bpy.context.user_preferences.edit.use_insertkey_xyz_to_rgb", "bpy.context.user_preferences.inputs.invert_mouse_wheel_zoom", "bpy.context.user_preferences.inputs.select_mouse", "bpy.context.user_preferences.inputs.use_emulate_numpad", "bpy.context.user_preferences.inputs.use_mouse_continuous", "bpy.context.user_preferences.inputs.use_mouse_emulate_3_button", "bpy.context.user_preferences.inputs.view_rotate_method", "bpy.context.user_preferences.inputs.view_zoom_axis", "bpy.context.user_preferences.inputs.view_zoom_method", ] preset_subdir = "interaction" def register(): pass def unregister(): pass if __name__ == "__main__": register()