/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ CCL_NAMESPACE_BEGIN __device void svm_node_combine_rgb(ShaderData *sd, float *stack, uint in_offset, uint color_index, uint out_offset) { float color = stack_load_float(stack, in_offset); if (stack_valid(out_offset)) stack_store_float(stack, out_offset+color_index, color); } __device void svm_node_separate_rgb(ShaderData *sd, float *stack, uint icolor_offset, uint color_index, uint out_offset) { float3 color = stack_load_float3(stack, icolor_offset); if (stack_valid(out_offset)) { if (color_index == 0) stack_store_float(stack, out_offset, color.x); else if (color_index == 1) stack_store_float(stack, out_offset, color.y); else stack_store_float(stack, out_offset, color.z); } } CCL_NAMESPACE_END