# $Id$ # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. # # The Original Code is: all of this file. # # Contributor(s): Jacques Beaurain. # # ***** END GPL LICENSE BLOCK ***** FILE(GLOB SRC *.cpp) SET(INC . ../../../source/kernel/gen_system ../../../intern/string ../../../intern/guardedalloc ../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer ../../../intern/SoundSystem ../../../intern/SoundSystem/include ../../../intern/SoundSystem/openal ../../../intern/SoundSystem/dummy ../../../intern/SoundSystem/intern ../../../source/gameengine/Converter ../../../source/gameengine/BlenderRoutines ../../../source/blender/imbuf ../../../intern/moto/include ../../../source/gameengine/Ketsji ../../../source/gameengine/Ketsji/KXNetwork ../../../source/blender/blenlib ../../../source/blender/blenkernel ../../../source/blender/windowmanager ../../../source/blender ../../../source/blender/include ../../../source/blender/makesdna ../../../source/gameengine/Rasterizer ../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer ../../../source/gameengine/GameLogic ../../../source/gameengine/Expressions ../../../source/gameengine/Network ../../../source/gameengine/SceneGraph ../../../source/gameengine/Physics/common ../../../source/gameengine/Physics/Bullet ../../../source/gameengine/Physics/BlOde ../../../source/gameengine/Physics/Dummy ../../../source/gameengine/Physics/Sumo ../../../source/gameengine/Physics/Sumo/Fuzzics/include ../../../source/gameengine/Network/LoopBackNetwork ../../../source/blender/misc ../../../source/blender/blenloader ../../../source/blender/gpu ../../../extern/bullet2/src ../../../extern/solid ${PYTHON_INC} ) BLENDERLIB(bf_converter "${SRC}" "${INC}") #env.BlenderLib ( 'bf_converter', sources, Split(incs), [], libtype=['game','player'], priority=[5,70] )