# Microsoft Developer Studio Project File - Name="GP_axctl" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=GP_axctl - Win32 MT DLL Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "GP_axctl.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "GP_axctl.mak" CFG="GP_axctl - Win32 MT DLL Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "GP_axctl - Win32 MT DLL Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "GP_axctl - Win32 MT DLL Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "GP_axctl - Win32 MT DLL Debug" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "GP_axctl___Win32_MT_DLL_Debug" # PROP BASE Intermediate_Dir "GP_axctl___Win32_MT_DLL_Debug" # PROP BASE Target_Ext "ocx" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug" # PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug" # PROP Target_Ext "ocx" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /FR /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /U "_DEBUG" /YX /FD /GZ /c # SUBTRACT CPP /Fr # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug/ActiveXgp.ocx" /pdbtype:sept /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\lib\windows\openal\lib\lib_release" # SUBTRACT BASE LINK32 /nodefaultlib # ADD LINK32 fmodvc.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrt.lib" /out:"..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx" /pdbtype:sept /libpath:"..\..\..\..\lib\windows\ode\lib\mt_dll" /libpath:"..\..\..\..\lib\windows\fmod\lib" /libpath:"..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\lib\windows\moto\lib" /libpath:"../../../../lib/windows/bmfont/lib" /libpath:"../../../../lib/windows/string/lib" /libpath:"../../../../lib/windows/python/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\lib\windows\bmfont/lib" /libpath:"..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\lib\windows\openssl\lib\\" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib" # SUBTRACT LINK32 /nodefaultlib !ELSEIF "$(CFG)" == "GP_axctl - Win32 MT DLL Release" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "GP_axctl___Win32_MT_DLL_Release" # PROP BASE Intermediate_Dir "GP_axctl___Win32_MT_DLL_Release" # PROP BASE Target_Ext "ocx" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll" # PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll" # PROP Target_Ext "ocx" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release/ActiveXgp.ocx" # ADD LINK32 fmodvc.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrtd.lib" /out:"..\..\..\..\obj\windows\Blender3DPlugin.ocx" /libpath:"..\..\..\..\lib\windows\ode\lib\mt_dll" /libpath:"..\..\..\..\lib\windows\fmod\lib" /libpath:"..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\lib\windows\moto\lib" /libpath:"..\..\..\..\lib\windows\bmfont/lib" /libpath:"..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib" !ENDIF # Begin Target # Name "GP_axctl - Win32 MT DLL Debug" # Name "GP_axctl - Win32 MT DLL Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp # End Source File # Begin Source File SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.cpp # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.cpp # End Source File # Begin Source File SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.h # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.h # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\Resource.h # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.ico # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\splash.bmp # End Source File # End Group # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\load.blend # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\logo_blender.raw # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\logo_blender3d.raw # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt # End Source File # End Target # End Project