/** * Do translation/rotation actions * * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include "KX_ObjectActuator.h" #include "KX_GameObject.h" #include "KX_IPhysicsController.h" #ifdef HAVE_CONFIG_H #include #endif /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ KX_ObjectActuator:: KX_ObjectActuator( SCA_IObject* gameobj, const MT_Vector3& force, const MT_Vector3& torque, const MT_Vector3& dloc, const MT_Vector3& drot, const MT_Vector3& linV, const MT_Vector3& angV, const short damping, const KX_LocalFlags& flag, PyTypeObject* T ) : SCA_IActuator(gameobj,T), m_force(force), m_torque(torque), m_dloc(dloc), m_drot(drot), m_linear_velocity(linV), m_angular_velocity(angV), m_linear_length2(0.0), m_current_linear_factor(0.0), m_current_angular_factor(0.0), m_damping(damping), m_bitLocalFlag (flag), m_active_combined_velocity (false), m_linear_damping_active(false), m_angular_damping_active(false) { UpdateFuzzyFlags(); } bool KX_ObjectActuator::Update() { bool bNegativeEvent = IsNegativeEvent(); RemoveAllEvents(); KX_GameObject *parent = static_cast(GetParent()); if (bNegativeEvent) { // If we previously set the linear velocity we now have to inform // the physics controller that we no longer wish to apply it and that // it should reconcile the externally set velocity with it's // own velocity. if (m_active_combined_velocity) { parent->ResolveCombinedVelocities( m_linear_velocity, m_angular_velocity, (m_bitLocalFlag.LinearVelocity) != 0, (m_bitLocalFlag.AngularVelocity) != 0 ); m_active_combined_velocity = false; } m_linear_damping_active = false; return false; } else if (parent) { if (!m_bitLocalFlag.ZeroForce) { if (m_bitLocalFlag.ClampVelocity && !m_bitLocalFlag.ZeroLinearVelocity) { // The user is requesting not to exceed the velocity set in m_linear_velocity // The verification is done by projecting the actual speed along the linV direction // and comparing it with the linV vector length MT_Vector3 linV; linV = parent->GetLinearVelocity(m_bitLocalFlag.LinearVelocity); if (linV.dot(m_linear_velocity) < m_linear_length2) parent->ApplyForce(m_force,(m_bitLocalFlag.Force) != 0); } else { parent->ApplyForce(m_force,(m_bitLocalFlag.Force) != 0); } } if (!m_bitLocalFlag.ZeroTorque) { if (m_bitLocalFlag.ClampVelocity && !m_bitLocalFlag.ZeroAngularVelocity) { // The user is requesting not to exceed the velocity set in m_angular_velocity // The verification is done by projecting the actual speed in the MT_Vector3 angV; angV = parent->GetAngularVelocity(m_bitLocalFlag.AngularVelocity); if (angV.dot(m_angular_velocity) < m_angular_velocity.length2()) parent->ApplyTorque(m_torque,(m_bitLocalFlag.Torque) != 0); } else { parent->ApplyTorque(m_torque,(m_bitLocalFlag.Torque) != 0); } } if (!m_bitLocalFlag.ZeroDLoc) { parent->ApplyMovement(m_dloc,(m_bitLocalFlag.DLoc) != 0); } if (!m_bitLocalFlag.ZeroDRot) { parent->ApplyRotation(m_drot,(m_bitLocalFlag.DRot) != 0); } if (!m_bitLocalFlag.ZeroLinearVelocity && !m_bitLocalFlag.ClampVelocity) { if (m_bitLocalFlag.AddOrSetLinV) { parent->addLinearVelocity(m_linear_velocity,(m_bitLocalFlag.LinearVelocity) != 0); } else { m_active_combined_velocity = true; if (m_damping > 0) { MT_Vector3 linV; if (!m_linear_damping_active) { // delta and the start speed (depends on the existing speed in that direction) linV = parent->GetLinearVelocity(m_bitLocalFlag.LinearVelocity); // keep only the projection along the desired direction m_current_linear_factor = linV.dot(m_linear_velocity)/m_linear_length2; m_linear_damping_active = true; } if (m_current_linear_factor < 1.0) m_current_linear_factor += 1.0/m_damping; if (m_current_linear_factor > 1.0) m_current_linear_factor = 1.0; linV = m_current_linear_factor * m_linear_velocity; parent->setLinearVelocity(linV,(m_bitLocalFlag.LinearVelocity) != 0); } else { parent->setLinearVelocity(m_linear_velocity,(m_bitLocalFlag.LinearVelocity) != 0); } } } if (!m_bitLocalFlag.ZeroAngularVelocity && !m_bitLocalFlag.ClampVelocity) { m_active_combined_velocity = true; if (m_damping > 0) { MT_Vector3 angV; if (!m_angular_damping_active) { // delta and the start speed (depends on the existing speed in that direction) angV = parent->GetAngularVelocity(m_bitLocalFlag.AngularVelocity); // keep only the projection along the desired direction m_current_angular_factor = angV.dot(m_angular_velocity)/m_angular_length2; m_angular_damping_active = true; } if (m_current_angular_factor < 1.0) m_current_angular_factor += 1.0/m_damping; if (m_current_angular_factor > 1.0) m_current_angular_factor = 1.0; angV = m_current_angular_factor * m_angular_velocity; parent->setAngularVelocity(angV,(m_bitLocalFlag.AngularVelocity) != 0); } else { parent->setAngularVelocity(m_angular_velocity,(m_bitLocalFlag.AngularVelocity) != 0); } } } return true; } CValue* KX_ObjectActuator::GetReplica() { KX_ObjectActuator* replica = new KX_ObjectActuator(*this);//m_float,GetName()); replica->ProcessReplica(); // this will copy properties and so on... CValue::AddDataToReplica(replica); return replica; } /* some 'standard' utilities... */ bool KX_ObjectActuator::isValid(KX_ObjectActuator::KX_OBJECT_ACT_VEC_TYPE type) { bool res = false; res = (type > KX_OBJECT_ACT_NODEF) && (type < KX_OBJECT_ACT_MAX); return res; } /* ------------------------------------------------------------------------- */ /* Python functions */ /* ------------------------------------------------------------------------- */ /* Integration hooks ------------------------------------------------------- */ PyTypeObject KX_ObjectActuator::Type = { PyObject_HEAD_INIT(&PyType_Type) 0, "KX_ObjectActuator", sizeof(KX_ObjectActuator), 0, PyDestructor, 0, __getattr, __setattr, 0, //&MyPyCompare, __repr, 0, //&cvalue_as_number, 0, 0, 0, 0 }; PyParentObject KX_ObjectActuator::Parents[] = { &KX_ObjectActuator::Type, &SCA_IActuator::Type, &SCA_ILogicBrick::Type, &CValue::Type, NULL }; PyMethodDef KX_ObjectActuator::Methods[] = { {"getForce", (PyCFunction) KX_ObjectActuator::sPyGetForce, METH_VARARGS}, {"setForce", (PyCFunction) KX_ObjectActuator::sPySetForce, METH_VARARGS}, {"getTorque", (PyCFunction) KX_ObjectActuator::sPyGetTorque, METH_VARARGS}, {"setTorque", (PyCFunction) KX_ObjectActuator::sPySetTorque, METH_VARARGS}, {"getDLoc", (PyCFunction) KX_ObjectActuator::sPyGetDLoc, METH_VARARGS}, {"setDLoc", (PyCFunction) KX_ObjectActuator::sPySetDLoc, METH_VARARGS}, {"getDRot", (PyCFunction) KX_ObjectActuator::sPyGetDRot, METH_VARARGS}, {"setDRot", (PyCFunction) KX_ObjectActuator::sPySetDRot, METH_VARARGS}, {"getLinearVelocity", (PyCFunction) KX_ObjectActuator::sPyGetLinearVelocity, METH_VARARGS}, {"setLinearVelocity", (PyCFunction) KX_ObjectActuator::sPySetLinearVelocity, METH_VARARGS}, {"getAngularVelocity", (PyCFunction) KX_ObjectActuator::sPyGetAngularVelocity, METH_VARARGS}, {"setAngularVelocity", (PyCFunction) KX_ObjectActuator::sPySetAngularVelocity, METH_VARARGS}, {"setVelocityDamping", (PyCFunction) KX_ObjectActuator::sPySetVelocityDamping, METH_VARARGS}, {"getVelocityDamping", (PyCFunction) KX_ObjectActuator::sPyGetVelocityDamping, METH_VARARGS}, {NULL,NULL} //Sentinel }; PyObject* KX_ObjectActuator::_getattr(const STR_String& attr) { _getattr_up(SCA_IActuator); }; /* 1. set ------------------------------------------------------------------ */ /* Removed! */ /* 2. getForce */ PyObject* KX_ObjectActuator::PyGetForce(PyObject* self, PyObject* args, PyObject* kwds) { PyObject *retVal = PyList_New(4); PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_force[0])); PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_force[1])); PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_force[2])); PyList_SetItem(retVal, 3, BoolToPyArg(m_bitLocalFlag.Force)); return retVal; } /* 3. setForce */ PyObject* KX_ObjectActuator::PySetForce(PyObject* self, PyObject* args, PyObject* kwds) { float vecArg[3]; int bToggle = 0; if (!PyArg_ParseTuple(args, "fffi", &vecArg[0], &vecArg[1], &vecArg[2], &bToggle)) { return NULL; } m_force.setValue(vecArg); m_bitLocalFlag.Force = PyArgToBool(bToggle); UpdateFuzzyFlags(); Py_Return; } /* 4. getTorque */ PyObject* KX_ObjectActuator::PyGetTorque(PyObject* self, PyObject* args, PyObject* kwds) { PyObject *retVal = PyList_New(4); PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_torque[0])); PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_torque[1])); PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_torque[2])); PyList_SetItem(retVal, 3, BoolToPyArg(m_bitLocalFlag.Torque)); return retVal; } /* 5. setTorque */ PyObject* KX_ObjectActuator::PySetTorque(PyObject* self, PyObject* args, PyObject* kwds) { float vecArg[3]; int bToggle = 0; if (!PyArg_ParseTuple(args, "fffi", &vecArg[0], &vecArg[1], &vecArg[2], &bToggle)) { return NULL; } m_torque.setValue(vecArg); m_bitLocalFlag.Torque = PyArgToBool(bToggle); UpdateFuzzyFlags(); Py_Return; } /* 6. getDLoc */ PyObject* KX_ObjectActuator::PyGetDLoc(PyObject* self, PyObject* args, PyObject* kwds) { PyObject *retVal = PyList_New(4); PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_dloc[0])); PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_dloc[1])); PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_dloc[2])); PyList_SetItem(retVal, 3, BoolToPyArg(m_bitLocalFlag.DLoc)); return retVal; } /* 7. setDLoc */ PyObject* KX_ObjectActuator::PySetDLoc(PyObject* self, PyObject* args, PyObject* kwds) { float vecArg[3]; int bToggle = 0; if(!PyArg_ParseTuple(args, "fffi", &vecArg[0], &vecArg[1], &vecArg[2], &bToggle)) { return NULL; } m_dloc.setValue(vecArg); m_bitLocalFlag.DLoc = PyArgToBool(bToggle); UpdateFuzzyFlags(); Py_Return; } /* 8. getDRot */ PyObject* KX_ObjectActuator::PyGetDRot(PyObject* self, PyObject* args, PyObject* kwds) { PyObject *retVal = PyList_New(4); PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_drot[0])); PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_drot[1])); PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_drot[2])); PyList_SetItem(retVal, 3, BoolToPyArg(m_bitLocalFlag.DRot)); return retVal; } /* 9. setDRot */ PyObject* KX_ObjectActuator::PySetDRot(PyObject* self, PyObject* args, PyObject* kwds) { float vecArg[3]; int bToggle = 0; if (!PyArg_ParseTuple(args, "fffi", &vecArg[0], &vecArg[1], &vecArg[2], &bToggle)) { return NULL; } m_drot.setValue(vecArg); m_bitLocalFlag.DRot = PyArgToBool(bToggle); UpdateFuzzyFlags(); Py_Return; } /* 10. getLinearVelocity */ PyObject* KX_ObjectActuator::PyGetLinearVelocity(PyObject* self, PyObject* args, PyObject* kwds) { PyObject *retVal = PyList_New(4); PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_linear_velocity[0])); PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_linear_velocity[1])); PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_linear_velocity[2])); PyList_SetItem(retVal, 3, BoolToPyArg(m_bitLocalFlag.LinearVelocity)); PyList_SetItem(retVal, 4, BoolToPyArg(m_bitLocalFlag.ClampVelocity)); return retVal; } /* 11. setLinearVelocity */ PyObject* KX_ObjectActuator::PySetLinearVelocity(PyObject* self, PyObject* args, PyObject* kwds) { float vecArg[3]; int bToggle = 0; int bClamp = 0; if (!PyArg_ParseTuple(args, "fffi|i", &vecArg[0], &vecArg[1], &vecArg[2], &bToggle, &bClamp)) { return NULL; } m_linear_velocity.setValue(vecArg); m_bitLocalFlag.LinearVelocity = PyArgToBool(bToggle); m_bitLocalFlag.ClampVelocity = PyArgToBool(bClamp); UpdateFuzzyFlags(); Py_Return; } /* 12. getAngularVelocity */ PyObject* KX_ObjectActuator::PyGetAngularVelocity(PyObject* self, PyObject* args, PyObject* kwds) { PyObject *retVal = PyList_New(4); PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_angular_velocity[0])); PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_angular_velocity[1])); PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_angular_velocity[2])); PyList_SetItem(retVal, 3, BoolToPyArg(m_bitLocalFlag.AngularVelocity)); PyList_SetItem(retVal, 4, BoolToPyArg(m_bitLocalFlag.ClampVelocity)); return retVal; } /* 13. setAngularVelocity */ PyObject* KX_ObjectActuator::PySetAngularVelocity(PyObject* self, PyObject* args, PyObject* kwds) { float vecArg[3]; int bToggle = 0; int bClamp = 0; if (!PyArg_ParseTuple(args, "fffi|i", &vecArg[0], &vecArg[1], &vecArg[2], &bToggle, &bClamp)) { return NULL; } m_angular_velocity.setValue(vecArg); m_bitLocalFlag.AngularVelocity = PyArgToBool(bToggle); m_bitLocalFlag.ClampVelocity = PyArgToBool(bClamp); UpdateFuzzyFlags(); Py_Return; } /* 13. setVelocityDamping */ PyObject* KX_ObjectActuator::PySetVelocityDamping(PyObject* self, PyObject* args, PyObject* kwds) { int damping = 0; if (!PyArg_ParseTuple(args, "i", &damping) || damping < 0 || damping > 1000) { return NULL; } m_damping = damping; Py_Return; } /* 13. getVelocityDamping */ PyObject* KX_ObjectActuator::PyGetVelocityDamping(PyObject* self, PyObject* args, PyObject* kwds) { return Py_BuildValue("i",m_damping); } /* eof */