# Microsoft Developer Studio Project File - Name="ghost" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=ghost - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "ghost.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "ghost.mak" CFG="ghost - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ghost - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "ghost - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "ghost - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\..\..\obj\windows\intern\ghost" # PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\ghost" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "../.." /I "../../../../../lib/windows/string/include" /I "..\..\..\..\intern\string" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\ghost\libghost.lib" # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Desc=Copying GHOST files library (release target) to lib tree. PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\ghost\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\ghost\*.lib ..\..\..\..\..\lib\windows\ghost\lib\*.a ECHO Done # End Special Build Tool !ELSEIF "$(CFG)" == "ghost - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\..\..\..\obj\windows\intern\ghost\debug" # PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\ghost\debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../.." /I "../../../../../lib/windows/string/include" /I "..\..\..\..\intern\string" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\ghost\debug\libghost.lib" # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Desc=Copying GHOST files library (debug target) to lib tree. PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\ghost\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\ghost\debug\*.lib ..\..\..\..\..\lib\windows\ghost\lib\debug\*.a ECHO Done # End Special Build Tool !ENDIF # Begin Target # Name "ghost - Win32 Release" # Name "ghost - Win32 Debug" # Begin Group "Header Files" # PROP Default_Filter "" # Begin Group "intern" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\intern\GHOST_Buttons.h # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_CallbackEventConsumer.h # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_Debug.h # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_DisplayManager.h # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_DisplayManagerWin32.h # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_Event.h # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_EventButton.h # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_EventCursor.h # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_EventKey.h # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_EventManager.h # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_EventPrinter.h # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_EventWheel.h # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_EventWindow.h # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_ModifierKeys.h # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_System.h # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_SystemWin32.h # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_TimerManager.h # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_TimerTask.h # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_Window.h # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_WindowManager.h # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_WindowWin32.h # End Source File # End Group # Begin Group "extern" # PROP Default_Filter "" # Begin Source File SOURCE="..\..\GHOST_C-api.h" # End Source File # Begin Source File SOURCE=..\..\GHOST_IEvent.h # End Source File # Begin Source File SOURCE=..\..\GHOST_IEventConsumer.h # End Source File # Begin Source File SOURCE=..\..\GHOST_ISystem.h # End Source File # Begin Source File SOURCE=..\..\GHOST_ITimerTask.h # End Source File # Begin Source File SOURCE=..\..\GHOST_IWindow.h # End Source File # Begin Source File SOURCE=..\..\GHOST_Rect.h # End Source File # Begin Source File SOURCE=..\..\GHOST_Types.h # End Source File # End Group # End Group # Begin Group "Source Files" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\intern\GHOST_Buttons.cpp # End Source File # Begin Source File SOURCE="..\..\intern\GHOST_C-api.cpp" # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_CallbackEventConsumer.cpp # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_DisplayManager.cpp # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_DisplayManagerWin32.cpp # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_EventManager.cpp # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_EventPrinter.cpp # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_ISystem.cpp # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_ModifierKeys.cpp # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_Rect.cpp # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_System.cpp # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_SystemWin32.cpp # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_TimerManager.cpp # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_Window.cpp # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_WindowManager.cpp # End Source File # Begin Source File SOURCE=..\..\intern\GHOST_WindowWin32.cpp # End Source File # End Group # End Target # End Project