/** * Manager for keyboard events * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include #include "BoolValue.h" #include "SCA_KeyboardManager.h" #include "SCA_KeyboardSensor.h" #include "IntValue.h" #include #ifdef HAVE_CONFIG_H #include #endif SCA_KeyboardManager::SCA_KeyboardManager(SCA_LogicManager* logicmgr, SCA_IInputDevice* inputdev) : SCA_EventManager(KEYBOARD_EVENTMGR), m_inputDevice(inputdev), m_logicmanager(logicmgr) { } SCA_KeyboardManager::~SCA_KeyboardManager() { } SCA_IInputDevice* SCA_KeyboardManager::GetInputDevice() { return m_inputDevice; } void SCA_KeyboardManager::NextFrame() { //const SCA_InputEvent& event = GetEventValue(SCA_IInputDevice::KX_EnumInputs inputcode)=0; // cerr << "SCA_KeyboardManager::NextFrame"<< endl; for (unsigned int i=0;iActivate(m_logicmanager,NULL); } } void SCA_KeyboardManager::RegisterSensor(SCA_ISensor* keysensor) { m_sensors.push_back(keysensor); } bool SCA_KeyboardManager::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode) { return false; //return m_kxsystem->IsPressed(inputcode); }