# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from bpy.types import Operator from bpy.props import IntProperty from bpy.props import EnumProperty class CopyRigidbodySettings(Operator): '''Copy Rigid Body settings from active object to selected''' bl_idname = "rigidbody.object_settings_copy" bl_label = "Copy Rigid Body Settings" bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context): obj = context.object return (obj and obj.rigid_body) def execute(self, context): obj = context.object scn = context.scene # deselect all but mesh objects for o in context.selected_objects: if o.type != 'MESH': o.select = False sel = context.selected_objects if sel: # add selected objects to active one groups and recalculate bpy.ops.group.objects_add_active() scn.frame_set(scn.frame_current) # copy settings for o in sel: if o.rigid_body is None: continue o.rigid_body.type = obj.rigid_body.type o.rigid_body.kinematic = obj.rigid_body.kinematic o.rigid_body.mass = obj.rigid_body.mass o.rigid_body.collision_shape = obj.rigid_body.collision_shape o.rigid_body.use_margin = obj.rigid_body.use_margin o.rigid_body.collision_margin = obj.rigid_body.collision_margin o.rigid_body.friction = obj.rigid_body.friction o.rigid_body.restitution = obj.rigid_body.restitution o.rigid_body.use_deactivation = obj.rigid_body.use_deactivation o.rigid_body.start_deactivated = obj.rigid_body.start_deactivated o.rigid_body.deactivate_linear_velocity = obj.rigid_body.deactivate_linear_velocity o.rigid_body.deactivate_angular_velocity = obj.rigid_body.deactivate_angular_velocity o.rigid_body.linear_damping = obj.rigid_body.linear_damping o.rigid_body.angular_damping = obj.rigid_body.angular_damping o.rigid_body.collision_groups = obj.rigid_body.collision_groups return {'FINISHED'} class BakeToKeyframes(Operator): '''Bake rigid body transformations of selected objects to keyframes''' bl_idname = "rigidbody.bake_to_keyframes" bl_label = "Bake To Keyframes" bl_options = {'REGISTER', 'UNDO'} frame_start = IntProperty( name="Start Frame", description="Start frame for baking", min=0, max=300000, default=1, ) frame_end = IntProperty( name="End Frame", description="End frame for baking", min=1, max=300000, default=250, ) step = IntProperty( name="Frame Step", description="Frame Step", min=1, max=120, default=1, ) @classmethod def poll(cls, context): obj = context.object return (obj and obj.rigid_body) def execute(self, context): bake = [] objs = [] scene = context.scene frame_orig = scene.frame_current frames = list(range(self.frame_start, self.frame_end + 1, self.step)) # filter objects selection for obj in context.selected_objects: if not obj.rigid_body or obj.rigid_body.type != 'ACTIVE': obj.select = False objs = context.selected_objects if objs: # store transformation data for f in list(range(self.frame_start, self.frame_end + 1)): scene.frame_set(f) if f in frames: mat = {} for i, obj in enumerate(objs): mat[i] = obj.matrix_world.copy() bake.append(mat) # apply transformations as keyframes for i, f in enumerate(frames): scene.frame_set(f) obj_prev = objs[0] for j, obj in enumerate(objs): mat = bake[i][j] obj.location = mat.to_translation() rot_mode = obj.rotation_mode if rot_mode == 'QUATERNION': obj.rotation_quaternion = mat.to_quaternion() elif rot_mode == 'AXIS_ANGLE': # this is a little roundabout but there's no better way right now aa = mat.to_quaternion().to_axis_angle() obj.rotation_axis_angle = (aa[1], ) + aa[0][:] else: # euler # make sure euler rotation is compatible to previous frame obj.rotation_euler = mat.to_euler(rot_mode, obj_prev.rotation_euler) obj_prev = obj bpy.ops.anim.keyframe_insert(type='BUILTIN_KSI_LocRot', confirm_success=False) # remove baked objects from simulation bpy.ops.rigidbody.objects_remove() # clean up keyframes for obj in objs: action = obj.animation_data.action for fcu in action.fcurves: keyframe_points = fcu.keyframe_points i = 1 # remove unneeded keyframes while i < len(keyframe_points) - 1: val_prev = keyframe_points[i - 1].co[1] val_next = keyframe_points[i + 1].co[1] val = keyframe_points[i].co[1] if abs(val - val_prev) + abs(val - val_next) < 0.0001: keyframe_points.remove(keyframe_points[i]) else: i += 1 # use linear interpolation for better visual results for keyframe in keyframe_points: keyframe.interpolation = 'LINEAR' # return to the frame we started on scene.frame_set(frame_orig) return {'FINISHED'} def invoke(self, context, event): scene = context.scene self.frame_start = scene.frame_start self.frame_end = scene.frame_end wm = context.window_manager return wm.invoke_props_dialog(self) class ConnectRigidBodies(Operator): '''Create rigid body constraint between two selected rigid bodies''' bl_idname = "rigidbody.connect" bl_label = "Connect Rigid Bodies" bl_options = {'REGISTER', 'UNDO'} con_type = EnumProperty( name="Type", description="Type of generated constraint", # XXX Would be nice to get icons too, but currently not possible ;) items=tuple((e.identifier, e.name, e.description, e. value) for e in bpy.types.RigidBodyConstraint.bl_rna.properties["type"].enum_items), default='FIXED',) pivot_type = EnumProperty( name="Location", description="Constraint pivot location", items=(('CENTER', "Center", "Pivot location is between the constrained rigid bodies"), ('ACTIVE', "Active", "Pivot location is at the active object position"), ('SELECTED', "Selected", "Pivot location is at the selected object position")), default='CENTER',) @classmethod def poll(cls, context): obj = context.object objs = context.selected_objects return (obj and obj.rigid_body and (len(objs) > 1)) def execute(self, context): objs = context.selected_objects obj_act = context.active_object for obj in objs: if obj == obj_act: continue if self.pivot_type == 'ACTIVE': loc = obj_act.location elif self.pivot_type == 'SELECTED': loc = obj.location else: loc = (obj_act.location + obj.location) / 2.0 bpy.ops.object.add(type='EMPTY', view_align=False, enter_editmode=False, location=loc) bpy.ops.rigidbody.constraint_add() con = context.active_object.rigid_body_constraint con.type = self.con_type con.object1 = obj_act con.object2 = obj return {'FINISHED'} def invoke(self, context, event): wm = context.window_manager return wm.invoke_props_dialog(self)