/* * $Id$ * * ***** BEGIN LGPL LICENSE BLOCK ***** * * Copyright 2009 Jörg Hermann Müller * * This file is part of AudaSpace. * * AudaSpace is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * AudaSpace is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with AudaSpace. If not, see . * * ***** END LGPL LICENSE BLOCK ***** */ #ifndef AUD_SDLDEVICE #define AUD_SDLDEVICE #include "AUD_SoftwareDevice.h" #include /** * This device plays back through SDL, the simple direct media layer. */ class AUD_SDLDevice : public AUD_SoftwareDevice { private: /** * Mixes the next bytes into the buffer. * \param data The SDL device. * \param buffer The target buffer. * \param length The length in bytes to be filled. */ static void SDL_mix(void *data, Uint8* buffer, int length); protected: virtual void playing(bool playing); public: /** * Opens the SDL audio device for playback. * \param specs The wanted audio specification. * \param buffersize The size of the internal buffer. * \note The specification really used for opening the device may differ. * \exception AUD_Exception Thrown if the audio device cannot be opened. */ AUD_SDLDevice(AUD_Specs specs, int buffersize = AUD_DEFAULT_BUFFER_SIZE); /** * Closes the SDL audio device. */ virtual ~AUD_SDLDevice(); }; #endif //AUD_SDLDEVICE