# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ##### END GPL LICENSE BLOCK ##### # """ Name: 'Wavefront (.obj)...' Blender: 248 Group: 'Export' Tooltip: 'Save a Wavefront OBJ File' """ __author__ = "Campbell Barton, Jiri Hnidek, Paolo Ciccone" __url__ = ['http://wiki.blender.org/index.php/Scripts/Manual/Export/wavefront_obj', 'www.blender.org', 'blenderartists.org'] __version__ = "1.21" __bpydoc__ = """\ This script is an exporter to OBJ file format. Usage: Select the objects you wish to export and run this script from "File->Export" menu. Selecting the default options from the popup box will be good in most cases. All objects that can be represented as a mesh (mesh, curve, metaball, surface, text3d) will be exported as mesh data. """ # import math and other in functions that use them for the sake of fast Blender startup # import math import os import time import bpy import Mathutils # Returns a tuple - path,extension. # 'hello.obj' > ('hello', '.obj') def splitExt(path): dotidx = path.rfind('.') if dotidx == -1: return path, '' else: return path[:dotidx], path[dotidx:] def fixName(name): if name == None: return 'None' else: return name.replace(' ', '_') # A Dict of Materials # (material.name, image.name):matname_imagename # matname_imagename has gaps removed. MTL_DICT = {} def write_mtl(scene, filename, copy_images): world = scene.world worldAmb = world.ambient_color dest_dir = os.path.dirname(filename) def copy_image(image): rel = image.get_export_path(dest_dir, True) if copy_images: abspath = image.get_export_path(dest_dir, False) if not os.path.exists(abs_path): shutil.copy(image.get_abs_filename(), abs_path) return rel file = open(filename, "w") # XXX # file.write('# Blender3D MTL File: %s\n' % Blender.Get('filename').split('\\')[-1].split('/')[-1]) file.write('# Material Count: %i\n' % len(MTL_DICT)) # Write material/image combinations we have used. for key, (mtl_mat_name, mat, img) in MTL_DICT.items(): # Get the Blender data for the material and the image. # Having an image named None will make a bug, dont do it :) file.write('newmtl %s\n' % mtl_mat_name) # Define a new material: matname_imgname if mat: file.write('Ns %.6f\n' % ((mat.specular_hardness-1) * 1.9607843137254901) ) # Hardness, convert blenders 1-511 to MTL's file.write('Ka %.6f %.6f %.6f\n' % tuple([c*mat.ambient for c in worldAmb]) ) # Ambient, uses mirror colour, file.write('Kd %.6f %.6f %.6f\n' % tuple([c*mat.diffuse_intensity for c in mat.diffuse_color]) ) # Diffuse file.write('Ks %.6f %.6f %.6f\n' % tuple([c*mat.specular_intensity for c in mat.specular_color]) ) # Specular if hasattr(mat, "ior"): file.write('Ni %.6f\n' % mat.ior) # Refraction index else: file.write('Ni %.6f\n' % 1.0) file.write('d %.6f\n' % mat.alpha) # Alpha (obj uses 'd' for dissolve) # 0 to disable lighting, 1 for ambient & diffuse only (specular color set to black), 2 for full lighting. if mat.shadeless: file.write('illum 0\n') # ignore lighting elif mat.specular_intensity == 0: file.write('illum 1\n') # no specular. else: file.write('illum 2\n') # light normaly else: #write a dummy material here? file.write('Ns 0\n') file.write('Ka %.6f %.6f %.6f\n' % tuple([c for c in worldAmb]) ) # Ambient, uses mirror colour, file.write('Kd 0.8 0.8 0.8\n') file.write('Ks 0.8 0.8 0.8\n') file.write('d 1\n') # No alpha file.write('illum 2\n') # light normaly # Write images! if img: # We have an image on the face! # write relative image path rel = copy_image(img) file.write('map_Kd %s\n' % rel) # Diffuse mapping image # file.write('map_Kd %s\n' % img.filename.split('\\')[-1].split('/')[-1]) # Diffuse mapping image elif mat: # No face image. if we havea material search for MTex image. for mtex in mat.textures: if mtex and mtex.texture.type == 'IMAGE': try: filename = copy_image(mtex.texture.image) # filename = mtex.texture.image.filename.split('\\')[-1].split('/')[-1] file.write('map_Kd %s\n' % filename) # Diffuse mapping image break except: # Texture has no image though its an image type, best ignore. pass file.write('\n\n') file.close() # XXX not used def copy_file(source, dest): file = open(source, 'rb') data = file.read() file.close() file = open(dest, 'wb') file.write(data) file.close() # XXX not used def copy_images(dest_dir): if dest_dir[-1] != os.sep: dest_dir += os.sep # if dest_dir[-1] != sys.sep: # dest_dir += sys.sep # Get unique image names uniqueImages = {} for matname, mat, image in MTL_DICT.values(): # Only use image name # Get Texface images if image: uniqueImages[image] = image # Should use sets here. wait until Python 2.4 is default. # Get MTex images if mat: for mtex in mat.textures: if mtex and mtex.texture.type == 'IMAGE': image_tex = mtex.texture.image if image_tex: try: uniqueImages[image_tex] = image_tex except: pass # Now copy images copyCount = 0 # for bImage in uniqueImages.values(): # image_path = bpy.utils.expandpath(bImage.filename) # if bpy.sys.exists(image_path): # # Make a name for the target path. # dest_image_path = dest_dir + image_path.split('\\')[-1].split('/')[-1] # if not bpy.utils.exists(dest_image_path): # Image isnt alredy there # print('\tCopying "%s" > "%s"' % (image_path, dest_image_path)) # copy_file(image_path, dest_image_path) # copyCount+=1 # paths= bpy.util.copy_images(uniqueImages.values(), dest_dir) print('\tCopied %d images' % copyCount) # print('\tCopied %d images' % copyCount) # XXX not converted def test_nurbs_compat(ob): if ob.type != 'Curve': return False for nu in ob.data: if (not nu.knotsV) and nu.type != 1: # not a surface and not bezier return True return False # XXX not converted def write_nurb(file, ob, ob_mat): tot_verts = 0 cu = ob.data # use negative indices Vector = Blender.Mathutils.Vector for nu in cu: if nu.type==0: DEG_ORDER_U = 1 else: DEG_ORDER_U = nu.orderU-1 # Tested to be correct if nu.type==1: print("\tWarning, bezier curve:", ob.name, "only poly and nurbs curves supported") continue if nu.knotsV: print("\tWarning, surface:", ob.name, "only poly and nurbs curves supported") continue if len(nu) <= DEG_ORDER_U: print("\tWarning, orderU is lower then vert count, skipping:", ob.name) continue pt_num = 0 do_closed = (nu.flagU & 1) do_endpoints = (do_closed==0) and (nu.flagU & 2) for pt in nu: pt = Vector(pt[0], pt[1], pt[2]) * ob_mat file.write('v %.6f %.6f %.6f\n' % (pt[0], pt[1], pt[2])) pt_num += 1 tot_verts += pt_num file.write('g %s\n' % (fixName(ob.name))) # fixName(ob.getData(1)) could use the data name too file.write('cstype bspline\n') # not ideal, hard coded file.write('deg %d\n' % DEG_ORDER_U) # not used for curves but most files have it still curve_ls = [-(i+1) for i in range(pt_num)] # 'curv' keyword if do_closed: if DEG_ORDER_U == 1: pt_num += 1 curve_ls.append(-1) else: pt_num += DEG_ORDER_U curve_ls = curve_ls + curve_ls[0:DEG_ORDER_U] file.write('curv 0.0 1.0 %s\n' % (' '.join( [str(i) for i in curve_ls] ))) # Blender has no U and V values for the curve # 'parm' keyword tot_parm = (DEG_ORDER_U + 1) + pt_num tot_parm_div = float(tot_parm-1) parm_ls = [(i/tot_parm_div) for i in range(tot_parm)] if do_endpoints: # end points, force param for i in range(DEG_ORDER_U+1): parm_ls[i] = 0.0 parm_ls[-(1+i)] = 1.0 file.write('parm u %s\n' % ' '.join( [str(i) for i in parm_ls] )) file.write('end\n') return tot_verts def write(filename, objects, scene, EXPORT_TRI=False, EXPORT_EDGES=False, EXPORT_NORMALS=False, EXPORT_NORMALS_HQ=False, EXPORT_UV=True, EXPORT_MTL=True, EXPORT_COPY_IMAGES=False, EXPORT_APPLY_MODIFIERS=True, EXPORT_ROTX90=True, EXPORT_BLEN_OBS=True, EXPORT_GROUP_BY_OB=False, EXPORT_GROUP_BY_MAT=False, EXPORT_KEEP_VERT_ORDER=False, EXPORT_POLYGROUPS=False, EXPORT_CURVE_AS_NURBS=True): ''' Basic write function. The context and options must be alredy set This can be accessed externaly eg. write( 'c:\\test\\foobar.obj', Blender.Object.GetSelected() ) # Using default options. ''' # XXX import math def veckey3d(v): return round(v.x, 6), round(v.y, 6), round(v.z, 6) def veckey2d(v): return round(v[0], 6), round(v[1], 6) # return round(v.x, 6), round(v.y, 6) def findVertexGroupName(face, vWeightMap): """ Searches the vertexDict to see what groups is assigned to a given face. We use a frequency system in order to sort out the name because a given vetex can belong to two or more groups at the same time. To find the right name for the face we list all the possible vertex group names with their frequency and then sort by frequency in descend order. The top element is the one shared by the highest number of vertices is the face's group """ weightDict = {} for vert_index in face.verts: # for vert in face: vWeights = vWeightMap[vert_index] # vWeights = vWeightMap[vert] for vGroupName, weight in vWeights: weightDict[vGroupName] = weightDict.get(vGroupName, 0) + weight if weightDict: alist = [(weight,vGroupName) for vGroupName, weight in weightDict.items()] # sort least to greatest amount of weight alist.sort() return(alist[-1][1]) # highest value last else: return '(null)' # TODO: implement this in C? dunno how it should be called... def getVertsFromGroup(me, group_index): ret = [] for i, v in enumerate(me.verts): for g in v.groups: if g.group == group_index: ret.append((i, g.weight)) return ret print('OBJ Export path: "%s"' % filename) temp_mesh_name = '~tmp-mesh' time1 = time.clock() # time1 = sys.time() # scn = Scene.GetCurrent() file = open(filename, "w") # Write Header file.write('# Blender3D v%s OBJ File: %s\n' % (bpy.app.version_string, bpy.data.filename.split('/')[-1].split('\\')[-1] )) file.write('# www.blender3d.org\n') # Tell the obj file what material file to use. if EXPORT_MTL: mtlfilename = '%s.mtl' % '.'.join(filename.split('.')[:-1]) file.write('mtllib %s\n' % ( mtlfilename.split('\\')[-1].split('/')[-1] )) if EXPORT_ROTX90: mat_xrot90= Mathutils.RotationMatrix(-math.pi/2, 4, 'X') # Initialize totals, these are updated each object totverts = totuvco = totno = 1 face_vert_index = 1 globalNormals = {} # Get all meshes for ob_main in objects: # ignore dupli children if ob_main.parent and ob_main.parent.dupli_type != 'NONE': # XXX print(ob_main.name, 'is a dupli child - ignoring') continue obs = [] if ob_main.dupli_type != 'NONE': # XXX print('creating dupli_list on', ob_main.name) ob_main.create_dupli_list() obs = [(dob.object, dob.matrix) for dob in ob_main.dupli_list] # XXX debug print print(ob_main.name, 'has', len(obs), 'dupli children') else: obs = [(ob_main, ob_main.matrix)] for ob, ob_mat in obs: # XXX postponed # # Nurbs curve support # if EXPORT_CURVE_AS_NURBS and test_nurbs_compat(ob): # if EXPORT_ROTX90: # ob_mat = ob_mat * mat_xrot90 # totverts += write_nurb(file, ob, ob_mat) # continue # end nurbs if ob.type != 'MESH': continue me = ob.create_mesh(EXPORT_APPLY_MODIFIERS, 'PREVIEW') if EXPORT_ROTX90: me.transform(mat_xrot90 * ob_mat) else: me.transform(ob_mat) # # Will work for non meshes now! :) # me= BPyMesh.getMeshFromObject(ob, containerMesh, EXPORT_APPLY_MODIFIERS, EXPORT_POLYGROUPS, scn) # if not me: # continue if EXPORT_UV: faceuv = len(me.uv_textures) > 0 else: faceuv = False # XXX - todo, find a better way to do triangulation # ...removed convert_to_triface because it relies on editmesh ''' # We have a valid mesh if EXPORT_TRI and me.faces: # Add a dummy object to it. has_quads = False for f in me.faces: if f.verts[3] != 0: has_quads = True break if has_quads: newob = bpy.data.objects.new('temp_object', 'MESH') newob.data = me # if we forget to set Object.data - crash scene.objects.link(newob) newob.convert_to_triface(scene) # mesh will still be there scene.objects.unlink(newob) ''' # Make our own list so it can be sorted to reduce context switching face_index_pairs = [ (face, index) for index, face in enumerate(me.faces)] # faces = [ f for f in me.faces ] if EXPORT_EDGES: edges = me.edges else: edges = [] if not (len(face_index_pairs)+len(edges)+len(me.verts)): # Make sure there is somthing to write # clean up bpy.data.meshes.remove(me) continue # dont bother with this mesh. # XXX # High Quality Normals if EXPORT_NORMALS and face_index_pairs: me.calc_normals() # if EXPORT_NORMALS_HQ: # BPyMesh.meshCalcNormals(me) # else: # # transforming normals is incorrect # # when the matrix is scaled, # # better to recalculate them # me.calcNormals() materials = me.materials materialNames = [] materialItems = [m for m in materials] if materials: for mat in materials: if mat: # !=None materialNames.append(mat.name) else: materialNames.append(None) # Cant use LC because some materials are None. # materialNames = map(lambda mat: mat.name, materials) # Bug Blender, dosent account for null materials, still broken. # Possible there null materials, will mess up indicies # but at least it will export, wait until Blender gets fixed. materialNames.extend((16-len(materialNames)) * [None]) materialItems.extend((16-len(materialItems)) * [None]) # Sort by Material, then images # so we dont over context switch in the obj file. if EXPORT_KEEP_VERT_ORDER: pass elif faceuv: # XXX update tface = me.active_uv_texture.data face_index_pairs.sort(key=lambda a: (a[0].material_index, tface[a[1]].image, a[0].smooth)) elif len(materials) > 1: face_index_pairs.sort(key = lambda a: (a[0].material_index, a[0].smooth)) else: # no materials face_index_pairs.sort(key = lambda a: a[0].smooth) # if EXPORT_KEEP_VERT_ORDER: # pass # elif faceuv: # try: faces.sort(key = lambda a: (a.mat, a.image, a.smooth)) # except: faces.sort(lambda a,b: cmp((a.mat, a.image, a.smooth), (b.mat, b.image, b.smooth))) # elif len(materials) > 1: # try: faces.sort(key = lambda a: (a.mat, a.smooth)) # except: faces.sort(lambda a,b: cmp((a.mat, a.smooth), (b.mat, b.smooth))) # else: # # no materials # try: faces.sort(key = lambda a: a.smooth) # except: faces.sort(lambda a,b: cmp(a.smooth, b.smooth)) faces = [pair[0] for pair in face_index_pairs] # Set the default mat to no material and no image. contextMat = (0, 0) # Can never be this, so we will label a new material teh first chance we get. contextSmooth = None # Will either be true or false, set bad to force initialization switch. if EXPORT_BLEN_OBS or EXPORT_GROUP_BY_OB: name1 = ob.name name2 = ob.data.name if name1 == name2: obnamestring = fixName(name1) else: obnamestring = '%s_%s' % (fixName(name1), fixName(name2)) if EXPORT_BLEN_OBS: file.write('o %s\n' % obnamestring) # Write Object name else: # if EXPORT_GROUP_BY_OB: file.write('g %s\n' % obnamestring) # Vert for v in me.verts: file.write('v %.6f %.6f %.6f\n' % tuple(v.co)) # UV if faceuv: uv_face_mapping = [[0,0,0,0] for f in faces] # a bit of a waste for tri's :/ uv_dict = {} # could use a set() here uv_layer = me.active_uv_texture for f, f_index in face_index_pairs: tface = uv_layer.data[f_index] # workaround, since tface.uv iteration is wrong atm uvs = tface.uv # uvs = [tface.uv1, tface.uv2, tface.uv3] # # add another UV if it's a quad # if len(f.verts) == 4: # uvs.append(tface.uv4) for uv_index, uv in enumerate(uvs): uvkey = veckey2d(uv) try: uv_face_mapping[f_index][uv_index] = uv_dict[uvkey] except: uv_face_mapping[f_index][uv_index] = uv_dict[uvkey] = len(uv_dict) file.write('vt %.6f %.6f\n' % tuple(uv)) # uv_dict = {} # could use a set() here # for f_index, f in enumerate(faces): # for uv_index, uv in enumerate(f.uv): # uvkey = veckey2d(uv) # try: # uv_face_mapping[f_index][uv_index] = uv_dict[uvkey] # except: # uv_face_mapping[f_index][uv_index] = uv_dict[uvkey] = len(uv_dict) # file.write('vt %.6f %.6f\n' % tuple(uv)) uv_unique_count = len(uv_dict) # del uv, uvkey, uv_dict, f_index, uv_index # Only need uv_unique_count and uv_face_mapping # NORMAL, Smooth/Non smoothed. if EXPORT_NORMALS: for f in faces: if f.smooth: for vIdx in f.verts: v = me.verts[vIdx] noKey = veckey3d(v.normal) if noKey not in globalNormals: globalNormals[noKey] = totno totno +=1 file.write('vn %.6f %.6f %.6f\n' % noKey) else: # Hard, 1 normal from the face. noKey = veckey3d(f.normal) if noKey not in globalNormals: globalNormals[noKey] = totno totno +=1 file.write('vn %.6f %.6f %.6f\n' % noKey) if not faceuv: f_image = None # XXX if EXPORT_POLYGROUPS: # Retrieve the list of vertex groups # vertGroupNames = me.getVertGroupNames() currentVGroup = '' # Create a dictionary keyed by face id and listing, for each vertex, the vertex groups it belongs to vgroupsMap = [[] for _i in range(len(me.verts))] # vgroupsMap = [[] for _i in xrange(len(me.verts))] for g in ob.vertex_groups: # for vertexGroupName in vertGroupNames: for vIdx, vWeight in getVertsFromGroup(me, g.index): # for vIdx, vWeight in me.getVertsFromGroup(vertexGroupName, 1): vgroupsMap[vIdx].append((g.name, vWeight)) for f_index, f in enumerate(faces): f_v = [{"index": index, "vertex": me.verts[index]} for index in f.verts] # if f.verts[3] == 0: # f_v.pop() # f_v= f.v f_smooth= f.smooth f_mat = min(f.material_index, len(materialNames)-1) # f_mat = min(f.mat, len(materialNames)-1) if faceuv: tface = me.active_uv_texture.data[face_index_pairs[f_index][1]] f_image = tface.image f_uv = tface.uv # f_uv= [tface.uv1, tface.uv2, tface.uv3] # if len(f.verts) == 4: # f_uv.append(tface.uv4) # f_image = f.image # f_uv= f.uv # MAKE KEY if faceuv and f_image: # Object is always true. key = materialNames[f_mat], f_image.name else: key = materialNames[f_mat], None # No image, use None instead. # Write the vertex group if EXPORT_POLYGROUPS: if len(ob.vertex_groups): # find what vertext group the face belongs to theVGroup = findVertexGroupName(f,vgroupsMap) if theVGroup != currentVGroup: currentVGroup = theVGroup file.write('g %s\n' % theVGroup) # # Write the vertex group # if EXPORT_POLYGROUPS: # if vertGroupNames: # # find what vertext group the face belongs to # theVGroup = findVertexGroupName(f,vgroupsMap) # if theVGroup != currentVGroup: # currentVGroup = theVGroup # file.write('g %s\n' % theVGroup) # CHECK FOR CONTEXT SWITCH if key == contextMat: pass # Context alredy switched, dont do anything else: if key[0] == None and key[1] == None: # Write a null material, since we know the context has changed. if EXPORT_GROUP_BY_MAT: # can be mat_image or (null) file.write('g %s_%s\n' % (fixName(ob.name), fixName(ob.data.name)) ) # can be mat_image or (null) file.write('usemtl (null)\n') # mat, image else: mat_data= MTL_DICT.get(key) if not mat_data: # First add to global dict so we can export to mtl # Then write mtl # Make a new names from the mat and image name, # converting any spaces to underscores with fixName. # If none image dont bother adding it to the name if key[1] == None: mat_data = MTL_DICT[key] = ('%s'%fixName(key[0])), materialItems[f_mat], f_image else: mat_data = MTL_DICT[key] = ('%s_%s' % (fixName(key[0]), fixName(key[1]))), materialItems[f_mat], f_image if EXPORT_GROUP_BY_MAT: file.write('g %s_%s_%s\n' % (fixName(ob.name), fixName(ob.data.name), mat_data[0]) ) # can be mat_image or (null) file.write('usemtl %s\n' % mat_data[0]) # can be mat_image or (null) contextMat = key if f_smooth != contextSmooth: if f_smooth: # on now off file.write('s 1\n') contextSmooth = f_smooth else: # was off now on file.write('s off\n') contextSmooth = f_smooth file.write('f') if faceuv: if EXPORT_NORMALS: if f_smooth: # Smoothed, use vertex normals for vi, v in enumerate(f_v): file.write( ' %d/%d/%d' % \ (v["index"] + totverts, totuvco + uv_face_mapping[f_index][vi], globalNormals[ veckey3d(v["vertex"].normal) ]) ) # vert, uv, normal else: # No smoothing, face normals no = globalNormals[ veckey3d(f.normal) ] for vi, v in enumerate(f_v): file.write( ' %d/%d/%d' % \ (v["index"] + totverts, totuvco + uv_face_mapping[f_index][vi], no) ) # vert, uv, normal else: # No Normals for vi, v in enumerate(f_v): file.write( ' %d/%d' % (\ v["index"] + totverts,\ totuvco + uv_face_mapping[f_index][vi])) # vert, uv face_vert_index += len(f_v) else: # No UV's if EXPORT_NORMALS: if f_smooth: # Smoothed, use vertex normals for v in f_v: file.write( ' %d//%d' % (v["index"] + totverts, globalNormals[ veckey3d(v["vertex"].normal) ]) ) else: # No smoothing, face normals no = globalNormals[ veckey3d(f.normal) ] for v in f_v: file.write( ' %d//%d' % (v["index"] + totverts, no) ) else: # No Normals for v in f_v: file.write( ' %d' % (v["index"] + totverts) ) file.write('\n') # Write edges. if EXPORT_EDGES: for ed in edges: if ed.loose: file.write('f %d %d\n' % (ed.verts[0] + totverts, ed.verts[1] + totverts)) # Make the indicies global rather then per mesh totverts += len(me.verts) if faceuv: totuvco += uv_unique_count # clean up bpy.data.meshes.remove(me) if ob_main.dupli_type != 'NONE': ob_main.free_dupli_list() file.close() # Now we have all our materials, save them if EXPORT_MTL: write_mtl(scene, mtlfilename, EXPORT_COPY_IMAGES) # if EXPORT_COPY_IMAGES: # dest_dir = os.path.basename(filename) # # dest_dir = filename # # # Remove chars until we are just the path. # # while dest_dir and dest_dir[-1] not in '\\/': # # dest_dir = dest_dir[:-1] # if dest_dir: # copy_images(dest_dir) # else: # print('\tError: "%s" could not be used as a base for an image path.' % filename) print("OBJ Export time: %.2f" % (time.clock() - time1)) # print "OBJ Export time: %.2f" % (sys.time() - time1) def do_export(filename, context, EXPORT_APPLY_MODIFIERS = True, # not used EXPORT_ROTX90 = True, # wrong EXPORT_TRI = False, # ok EXPORT_EDGES = False, EXPORT_NORMALS = False, # not yet EXPORT_NORMALS_HQ = False, # not yet EXPORT_UV = True, # ok EXPORT_MTL = True, EXPORT_SEL_ONLY = True, # ok EXPORT_ALL_SCENES = False, # XXX not working atm EXPORT_ANIMATION = False, EXPORT_COPY_IMAGES = False, EXPORT_BLEN_OBS = True, EXPORT_GROUP_BY_OB = False, EXPORT_GROUP_BY_MAT = False, EXPORT_KEEP_VERT_ORDER = False, EXPORT_POLYGROUPS = False, EXPORT_CURVE_AS_NURBS = True): # Window.EditMode(0) # Window.WaitCursor(1) base_name, ext = splitExt(filename) context_name = [base_name, '', '', ext] # Base name, scene name, frame number, extension orig_scene = context.scene # if EXPORT_ALL_SCENES: # export_scenes = bpy.data.scenes # else: # export_scenes = [orig_scene] # XXX only exporting one scene atm since changing # current scene is not possible. # Brecht says that ideally in 2.5 we won't need such a function, # allowing multiple scenes open at once. export_scenes = [orig_scene] # Export all scenes. for scn in export_scenes: # scn.makeCurrent() # If already current, this is not slow. # context = scn.getRenderingContext() orig_frame = scn.current_frame if EXPORT_ALL_SCENES: # Add scene name into the context_name context_name[1] = '_%s' % bpy.utils.clean_name(scn.name) # WARNING, its possible that this could cause a collision. we could fix if were feeling parranoied. # Export an animation? if EXPORT_ANIMATION: scene_frames = range(scn.start_frame, context.end_frame+1) # Up to and including the end frame. else: scene_frames = [orig_frame] # Dont export an animation. # Loop through all frames in the scene and export. for frame in scene_frames: if EXPORT_ANIMATION: # Add frame to the filename. context_name[2] = '_%.6d' % frame scn.current_frame = frame if EXPORT_SEL_ONLY: export_objects = context.selected_objects else: export_objects = scn.objects full_path= ''.join(context_name) # erm... bit of a problem here, this can overwrite files when exporting frames. not too bad. # EXPORT THE FILE. write(full_path, export_objects, scn, EXPORT_TRI, EXPORT_EDGES, EXPORT_NORMALS, EXPORT_NORMALS_HQ, EXPORT_UV, EXPORT_MTL, EXPORT_COPY_IMAGES, EXPORT_APPLY_MODIFIERS, EXPORT_ROTX90, EXPORT_BLEN_OBS, EXPORT_GROUP_BY_OB, EXPORT_GROUP_BY_MAT, EXPORT_KEEP_VERT_ORDER, EXPORT_POLYGROUPS, EXPORT_CURVE_AS_NURBS) scn.current_frame = orig_frame # Restore old active scene. # orig_scene.makeCurrent() # Window.WaitCursor(0) ''' Currently the exporter lacks these features: * nurbs * multiple scene export (only active scene is written) * particles ''' from bpy.props import * class ExportOBJ(bpy.types.Operator): '''Save a Wavefront OBJ File''' bl_idname = "export.obj" bl_label = 'Export OBJ' # List of operator properties, the attributes will be assigned # to the class instance from the operator settings before calling. path = StringProperty(name="File Path", description="File path used for exporting the OBJ file", maxlen= 1024, default= "") check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'}) # context group use_selection = BoolProperty(name="Selection Only", description="", default= False) use_all_scenes = BoolProperty(name="All Scenes", description="", default= False) use_animation = BoolProperty(name="All Animation", description="", default= False) # object group use_modifiers = BoolProperty(name="Apply Modifiers", description="", default= True) use_rotate90 = BoolProperty(name="Rotate X90", description="", default= True) # extra data group use_edges = BoolProperty(name="Edges", description="", default= True) use_normals = BoolProperty(name="Normals", description="", default= False) use_hq_normals = BoolProperty(name="High Quality Normals", description="", default= True) use_uvs = BoolProperty(name="UVs", description="", default= True) use_materials = BoolProperty(name="Materials", description="", default= True) copy_images = BoolProperty(name="Copy Images", description="", default= False) use_triangles = BoolProperty(name="Triangulate", description="", default= False) use_vertex_groups = BoolProperty(name="Polygroups", description="", default= False) use_nurbs = BoolProperty(name="Nurbs", description="", default= False) # grouping group use_blen_objects = BoolProperty(name="Objects as OBJ Objects", description="", default= True) group_by_object = BoolProperty(name="Objects as OBJ Groups ", description="", default= False) group_by_material = BoolProperty(name="Material Groups", description="", default= False) keep_vertex_order = BoolProperty(name="Keep Vertex Order", description="", default= False) def execute(self, context): do_export(self.properties.path, context, EXPORT_TRI=self.properties.use_triangles, EXPORT_EDGES=self.properties.use_edges, EXPORT_NORMALS=self.properties.use_normals, EXPORT_NORMALS_HQ=self.properties.use_hq_normals, EXPORT_UV=self.properties.use_uvs, EXPORT_MTL=self.properties.use_materials, EXPORT_COPY_IMAGES=self.properties.copy_images, EXPORT_APPLY_MODIFIERS=self.properties.use_modifiers, EXPORT_ROTX90=self.properties.use_rotate90, EXPORT_BLEN_OBS=self.properties.use_blen_objects, EXPORT_GROUP_BY_OB=self.properties.group_by_object, EXPORT_GROUP_BY_MAT=self.properties.group_by_material, EXPORT_KEEP_VERT_ORDER=self.properties.keep_vertex_order, EXPORT_POLYGROUPS=self.properties.use_vertex_groups, EXPORT_CURVE_AS_NURBS=self.properties.use_nurbs, EXPORT_SEL_ONLY=self.properties.use_selection, EXPORT_ALL_SCENES=self.properties.use_all_scenes) return {'FINISHED'} def invoke(self, context, event): wm = context.manager wm.add_fileselect(self) return {'RUNNING_MODAL'} bpy.types.register(ExportOBJ) def menu_func(self, context): default_path = bpy.data.filename.replace(".blend", ".obj") self.layout.operator(ExportOBJ.bl_idname, text="Wavefront (.obj)...").path = default_path menu_item = bpy.types.INFO_MT_file_export.append(menu_func) if __name__ == "__main__": bpy.ops.EXPORT_OT_obj(filename="/tmp/test.obj") # CONVERSION ISSUES # - matrix problem # - duplis - only tested dupliverts # - NURBS - needs API additions # - all scenes export # + normals calculation