# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from bpy.props import * class ExportUVLayout(bpy.types.Operator): '''Export the Mesh as SVG.''' bl_idname = "uv.export_layout" bl_label = "Export UV Layout" bl_register = True bl_undo = True path = StringProperty(name="File Path", description="File path used for exporting the SVG file", maxlen=1024, default="") check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'}) only_selected = BoolProperty(name="Only Selected", description="Export Only the selected UVs", default=False) def poll(self, context): obj = context.active_object return (obj and obj.type == 'MESH') def _image_size(self, context, default_width=1024, default_height=1024): # fallback if not in image context. image_width, image_height = default_width, default_height space_data = context.space_data if type(space_data) == bpy.types.SpaceImageEditor: image = space_data.image if image: width, height = tuple(context.space_data.image.size) # incase no data is found. if width and height: image_width, image_height = width, height return image_width, image_height def execute(self, context): # for making an XML compatible string from xml.sax.saxutils import escape from os.path import basename obj = context.active_object is_editmode = (obj.mode == 'EDIT') if is_editmode: bpy.ops.object.mode_set(mode='OBJECT', toggle=False) image_width, image_height = self._image_size(context) mesh = obj.data active_uv_layer = None for lay in mesh.uv_textures: if lay.active: active_uv_layer = lay.data break fuvs = [(uv.uv1, uv.uv2, uv.uv3, uv.uv4) for uv in active_uv_layer] fuvs_cpy = [(uv[0].copy(), uv[1].copy(), uv[2].copy(), uv[3].copy()) for uv in fuvs] # as a list faces = mesh.faces[:] fuvsel = [(False not in uv.uv_selected) for uv in active_uv_layer] file = open(self.properties.path, "w") fw = file.write fw('\n') fw('\n') fw('\n') desc = "%s, %s, %s (Blender %s)" % (basename(bpy.data.filename), obj.name, mesh.name, bpy.app.version_string) fw('%s\n' % escape(desc)) # svg colors fill_settings = [] fill_default = 'fill="grey"' for mat in mesh.materials if mesh.materials else [None]: if mat: fill_settings.append('fill="rgb(%d, %d, %d)"' % tuple(int(c * 255) for c in mat.diffuse_color)) else: fill_settings.append(fill_default) only_selected = self.properties.only_selected for i, uv in enumerate(active_uv_layer): if only_selected and False in uv.uv_selected: continue if len(faces[i].verts) == 3: uvs = uv.uv1, uv.uv2, uv.uv3 else: uvs = uv.uv1, uv.uv2, uv.uv3, uv.uv4 try: # rare cases material index is invalid. fill = fill_settings[faces[i].material_index] except IndexError: fill = fill_default fw('\n') fw('\n') fw('\n') if is_editmode: bpy.ops.object.mode_set(mode='EDIT', toggle=False) return {'FINISHED'} def invoke(self, context, event): wm = context.manager wm.add_fileselect(self) return {'RUNNING_MODAL'} # Register the operator bpy.types.register(ExportUVLayout) def menu_func(self, context): default_path = bpy.data.filename.replace(".blend", ".svg") self.layout.operator(ExportUVLayout.bl_idname).path = default_path bpy.types.IMAGE_MT_uvs.append(menu_func) #if __name__ == "__main__": # bpy.ops.uv.export_layout(path="/home/ideasman42/foo.svg")