Add Tetris keyboard to QMK (#3158)

* Add Tetris keyboard to QMK

* fix

* disable the music mode to save size
This commit is contained in:
YouCanFly
2018-06-10 09:38:45 +08:00
committed by Drashna Jaelre
parent b0348063a6
commit 08210b3aa4
6 changed files with 1005 additions and 0 deletions

65
keyboards/tetris/config.h Normal file
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#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER Fengz
#define PRODUCT Tetris
#define DESCRIPTION Planck mit
#define QMK_ESC_OUTPUT B0
#define QMK_ESC_INPUT D7
#define QMK_LED B7
#define QMK_SPEAKER B5
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 12
/* key matrix pins */
#define MATRIX_ROW_PINS { B3, B2, B1, B0 }
#define MATRIX_COL_PINS { D7, B4, B6, C6, C7, F6, F7, D4, D2, D3, D5, D6 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* prevent stuck modifiers */
#define PREVENT_STUCK_MODIFIERS
#define TAPPING_TERM 200
#define PERMISSIVE_HOLD
#ifdef AUDIO_ENABLE
#define B5_AUDIO
#define STARTUP_SONG SONG(ONE_UP_SOUND)
#define NO_MUSIC_MODE
#endif
#define RGB_DI_PIN F5
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_SLEEP
#define RGBLED_NUM 47
#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 12
//#define RGBLIGHT_LIMIT_VAL 128
#endif
#endif

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Tetris
===
A compact 40% (12x4) ortholinear keyboard (Planck Mit layout) with per switch RGB and encoder made by Fengz.
![TetrisPhoto](https://i.imgur.com/quwEY0f.jpg)
More: [Imgur](https://imgur.com/gallery/Azq2zUm).
Keyboard Maintainer: [Fengz](https://github.com/ycf)
Make example for this keyboard (after setting up your build environment):
make tetris:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

58
keyboards/tetris/rules.mk Normal file
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# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
#OPT_DEFS += -DBOOTLOADER_SIZE=4096
BOOTLOADER =qmk-dfu
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= no # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
CONSOLE_ENABLE ?= no # Console for debug(+400)
COMMAND_ENABLE ?= no # Commands for debug and configuration
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality
AUDIO_ENABLE ?= yes
RGBLIGHT_ENABLE ?= yes
TAP_DANCE_ENABLE = yes
EXTRAFLAGS += -flto # Make the hex smaller

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#include "tetris.h"

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keyboards/tetris/tetris.h Normal file
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#ifndef TETRIS_H
#define TETRIS_H
#include "quantum.h"
#define LAYOUT_planck_mit( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, \
K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, \
K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, \
K300, K301, K302, K303, K304, K305, K307, K308, K309, K310, K311 \
) { \
{ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011 }, \
{ K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111 }, \
{ K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211 }, \
{ K300, K301, K302, K303, K304, K305, KC_NO, K307, K308, K309, K310, K311 } \
}
#endif