From 0740e4ab1cb39089609f04c14b822d30aafe0c6b Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 26 Jul 2006 12:54:54 +0000 Subject: [PATCH] removed the now unneeded resize4d operation for instant 2.43 incompatability. :/ --- release/scripts/bpymodules/BPyMesh.py | 5 +---- release/scripts/mesh_boneweight_copy.py | 17 ++--------------- release/scripts/uv_vcol_to_image.py | 2 +- 3 files changed, 4 insertions(+), 20 deletions(-) diff --git a/release/scripts/bpymodules/BPyMesh.py b/release/scripts/bpymodules/BPyMesh.py index 68462e50920..33daa347a30 100644 --- a/release/scripts/bpymodules/BPyMesh.py +++ b/release/scripts/bpymodules/BPyMesh.py @@ -1046,10 +1046,7 @@ def pointInsideMesh(ob, pt): obImvMat = Blender.Mathutils.Matrix(ob.matrixWorld) obImvMat.invert() - pt.resize4D() - obSpacePt = pt* obImvMat - pt.resize3D() - obSpacePt.resize3D() + obSpacePt = pt*obImvMat ray = Vector(0,0,-1) me= ob.getData(mesh=1) diff --git a/release/scripts/mesh_boneweight_copy.py b/release/scripts/mesh_boneweight_copy.py index d6aecf13077..5689daa326f 100755 --- a/release/scripts/mesh_boneweight_copy.py +++ b/release/scripts/mesh_boneweight_copy.py @@ -143,7 +143,6 @@ def copy_bone_influences(_from, _to, PREF_SEL_ONLY, PREF_NO_XCROSS): else: # Add all groups. for group in from_groups: me_to.addVertGroup(group) - add_ = Mesh.AssignModes.ADD @@ -169,13 +168,7 @@ def copy_bone_influences(_from, _to, PREF_SEL_ONLY, PREF_NO_XCROSS): # ZSORT return (i/co) tuples, used for fast seeking of the snapvert. def worldspace_verts_idx(me, ob): mat= ob.matrixWorld - def worldvert(v): - vec= Vector(v) - vec.resize4D() - vec= vec*mat - vec.resize3D() - return vec - verts_zsort= [ (i, worldvert(v.co)) for i, v in enumerate(me.verts) ] + verts_zsort= [ (i, v.co*mat) for i, v in enumerate(me.verts) ] # Sorts along the Z Axis so we can optimize the getsnap. verts_zsort.sort(lambda a,b: cmp(a[1].z, b[1].z,)) @@ -184,13 +177,7 @@ def worldspace_verts_idx(me, ob): def worldspace_verts(me, ob): mat= ob.matrixWorld - def worldvert(v): - vec= Vector(v) - vec.resize4D() - vec= vec*mat - vec.resize3D() - return vec - return [ worldvert(v.co) for v in me.verts ] + return [ v.co*mat for v in me.verts ] def subdivMesh(me, subdivs): oldmode = Mesh.Mode() diff --git a/release/scripts/uv_vcol_to_image.py b/release/scripts/uv_vcol_to_image.py index 2a416617914..1c383a2c0fd 100755 --- a/release/scripts/uv_vcol_to_image.py +++ b/release/scripts/uv_vcol_to_image.py @@ -124,7 +124,7 @@ def main(): 'Image Options', ('Pixel Size:', PREF_IMAGE_SIZE, 64, 4096, 'Image Width and Height.'),\ ('Pixel Bleed:', PREF_IMAGE_BLEED, 0, 64, 'Image Bleed pixels.'),\ - ('Image Include', PREF_USE_IMAGE, 'Image Bleed pixels.'),\ + ('Image Include', PREF_USE_IMAGE, 'Render the faces image with vertex colors.'),\ '',\ ('Normal Map', PREF_USE_NORMAL, 'Use Normals instead of VCols.'),\ ]