From 07a7d64c06860204a02db6cd2897064cd7a07363 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Tue, 15 Sep 2015 00:01:09 -0300 Subject: [PATCH] BGE: make error message more clear when trying to de/activate actuator from non-active controller --- source/gameengine/GameLogic/SCA_PythonController.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp index 0c7bc9fa93e..fa30e3a5caf 100644 --- a/source/gameengine/GameLogic/SCA_PythonController.cpp +++ b/source/gameengine/GameLogic/SCA_PythonController.cpp @@ -470,7 +470,7 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr) PyObject *SCA_PythonController::PyActivate(PyObject *value) { if (m_sCurrentController != this) { - PyErr_SetString(PyExc_SystemError, "Cannot add an actuator from a non-active controller"); + PyErr_SetString(PyExc_SystemError, "Cannot activate an actuator from a non-active controller"); return NULL; } @@ -485,7 +485,7 @@ PyObject *SCA_PythonController::PyActivate(PyObject *value) PyObject *SCA_PythonController::PyDeActivate(PyObject *value) { if (m_sCurrentController != this) { - PyErr_SetString(PyExc_SystemError, "Cannot add an actuator from a non-active controller"); + PyErr_SetString(PyExc_SystemError, "Cannot deactivate an actuator from a non-active controller"); return NULL; }