diff --git a/release/scripts/startup/bl_ui/properties_paint_common.py b/release/scripts/startup/bl_ui/properties_paint_common.py index e27d80bc8c3..462ca2e85ca 100644 --- a/release/scripts/startup/bl_ui/properties_paint_common.py +++ b/release/scripts/startup/bl_ui/properties_paint_common.py @@ -90,23 +90,24 @@ def brush_texture_settings(layout, brush, sculpt): layout.operator("brush.stencil_reset_transform") # angle and texture_angle_source - col = layout.column() - col.active = brush.brush_capabilities.has_texture_angle_source - col.label(text="Angle:") - if brush.brush_capabilities.has_random_texture_angle: - if sculpt: - if brush.sculpt_capabilities.has_random_texture_angle: - col.prop(brush, "texture_angle_source_random", text="") - else: - col.prop(brush, "texture_angle_source_no_random", text="") + if brush.brush_capabilities.has_texture_angle: + col = layout.column() + col.label(text="Angle:") + row = col.row(align=True) + if brush.brush_capabilities.has_texture_angle_source: + if brush.brush_capabilities.has_random_texture_angle: + if sculpt: + if brush.sculpt_capabilities.has_random_texture_angle: + row.prop(brush, "texture_angle_source_random", text="") + else: + row.prop(brush, "texture_angle_source_no_random", text="") - else: - col.prop(brush, "texture_angle_source_random", text="") - else: - col.prop(brush, "texture_angle_source_no_random", text="") - col = layout.column() - col.active = brush.brush_capabilities.has_texture_angle - col.prop(tex_slot, "angle", text="") + else: + row.prop(brush, "texture_angle_source_random", text="") + else: + row.prop(brush, "texture_angle_source_no_random", text="") + + row.prop(tex_slot, "angle", text="") # scale and offset split = layout.split()