diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py index 74f12545511..b19cf0032af 100644 --- a/release/scripts/startup/bl_ui/properties_particle.py +++ b/release/scripts/startup/bl_ui/properties_particle.py @@ -76,7 +76,7 @@ class ParticleButtonsPanel(): class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel): bl_label = "" bl_options = {'HIDE_HEADER'} - COMPAT_ENGINES = {'BLENDER_RENDER'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} @classmethod def poll(cls, context): @@ -87,9 +87,7 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel): layout = self.layout if context.scene.render.engine == "BLENDER_GAME": - layout.label("The Blender particle system is") - layout.label("not available for use in the") - layout.label("Blender Game Engine") + layout.label("Not available in the Game Engine") return ob = context.object diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py index 6c0d07a15c9..b7218e4ba47 100644 --- a/release/scripts/startup/bl_ui/properties_scene.py +++ b/release/scripts/startup/bl_ui/properties_scene.py @@ -35,6 +35,7 @@ class SceneButtonsPanel(): class SCENE_PT_scene(SceneButtonsPanel, Panel): bl_label = "Scene" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} def draw(self, context): layout = self.layout @@ -75,6 +76,7 @@ class SCENE_PT_audio(SceneButtonsPanel, Panel): class SCENE_PT_unit(SceneButtonsPanel, Panel): bl_label = "Units" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} def draw(self, context): layout = self.layout @@ -92,6 +94,7 @@ class SCENE_PT_unit(SceneButtonsPanel, Panel): class SCENE_PT_keying_sets(SceneButtonsPanel, Panel): bl_label = "Keying Sets" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} def draw(self, context): layout = self.layout @@ -124,6 +127,7 @@ class SCENE_PT_keying_sets(SceneButtonsPanel, Panel): class SCENE_PT_keying_set_paths(SceneButtonsPanel, Panel): bl_label = "Active Keying Set" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} @classmethod def poll(cls, context): @@ -191,6 +195,7 @@ class SCENE_PT_physics(SceneButtonsPanel, Panel): class SCENE_PT_simplify(SceneButtonsPanel, Panel): bl_label = "Simplify" + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw_header(self, context): rd = context.scene.render