From 0ef9f61410b8a22905daa38feb49a2f5d1b845e4 Mon Sep 17 00:00:00 2001 From: Antony Riakiotakis Date: Wed, 25 Mar 2015 13:05:52 +0100 Subject: [PATCH] Attempt to fix an error in compilation of geometry shaders in Intel 4000 cards (see T44072) --- source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl b/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl index 9f365a0d671..7918122a681 100644 --- a/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl +++ b/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl @@ -6,7 +6,7 @@ uniform vec2 layerselection; uniform sampler2D cocbuffer; /* initial uv coordinate */ -varying in vec2 uvcoord[]; +varying in vec2 uvcoord[1]; varying out vec2 particlecoord; varying out vec4 color;