From 0feaedfa9af37be8ae9cd1bb29a242921bf51ae0 Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Thu, 23 Apr 2009 21:19:42 +0000 Subject: [PATCH] BGE bug #17950: crash when GE softbody is parented to a rigid body/soft body/dynamic object. --- source/gameengine/Converter/BL_BlenderDataConversion.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index b7f74d57ca4..84b7407aacf 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -1528,6 +1528,7 @@ void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj, objprop.m_dynamic_parent = parentgameobject; //cannot be dynamic: objprop.m_dyna = false; + objprop.m_softbody = false; shapeprops->m_mass = 0.f; }