From 135e4e69a18220034820a4586be44960be89a639 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Thu, 6 Feb 2014 20:53:58 +0100 Subject: [PATCH] Fix T38524: Cycles not rendering sky texture correct when the direction vector is not normalized. --- intern/cycles/blender/blender_shader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index f97407100db..6175c8ea399 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -646,7 +646,7 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen BL::ShaderNodeTexSky b_sky_node(b_node); SkyTextureNode *sky = new SkyTextureNode(); sky->type = SkyTextureNode::type_enum[(int)b_sky_node.sky_type()]; - sky->sun_direction = get_float3(b_sky_node.sun_direction()); + sky->sun_direction = normalize(get_float3(b_sky_node.sun_direction())); sky->turbidity = b_sky_node.turbidity(); sky->ground_albedo = b_sky_node.ground_albedo(); get_tex_mapping(&sky->tex_mapping, b_sky_node.texture_mapping());