diff --git a/intern/cycles/kernel/geom/geom_volume.h b/intern/cycles/kernel/geom/geom_volume.h index 7bd3933a1f8..ef02c01dec6 100644 --- a/intern/cycles/kernel/geom/geom_volume.h +++ b/intern/cycles/kernel/geom/geom_volume.h @@ -77,7 +77,6 @@ ccl_device float volume_attribute_float(KernelGlobals *kg, const ShaderData *sd, if(dx) *dx = 0.0f; if(dy) *dy = 0.0f; - /* todo: support float textures to lower memory usage for single floats */ return average(float4_to_float3(r)); } diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp index 102c6107fb7..40c48088c5a 100644 --- a/intern/cycles/render/image.cpp +++ b/intern/cycles/render/image.cpp @@ -196,6 +196,10 @@ ImageManager::ImageDataType ImageManager::get_image_metadata(const string& filen return IMAGE_DATA_TYPE_BYTE4; } +/* We use a consecutive slot counting scheme on the devices, in order + * float4, byte4, float. + * These functions convert the slot ids from ImageManager "images" ones + * to device ones and vice versa. */ int ImageManager::type_index_to_flattened_slot(int slot, ImageDataType type) { if(type == IMAGE_DATA_TYPE_BYTE4)