diff --git a/release/scripts/ui/properties_scene.py b/release/scripts/ui/properties_scene.py index 0209140ef4e..7cdb42b832b 100644 --- a/release/scripts/ui/properties_scene.py +++ b/release/scripts/ui/properties_scene.py @@ -120,7 +120,7 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel): bl_label = "Active Keying Set" def poll(self, context): - return (context.scene.active_keying_set is not None) + return (context.scene.active_keying_set and context.scene.active_keying_set.absolute); def draw(self, context): layout = self.layout @@ -163,6 +163,11 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel): col.prop(ksp, "grouping") if ksp.grouping == 'NAMED': col.prop(ksp, "group") + + col.label(text="Keyframing Settings:") + col.prop(ksp, "insertkey_needed", text="Needed") + col.prop(ksp, "insertkey_visual", text="Visual") + col.prop(ksp, "insertkey_xyz_to_rgb", text="XYZ to RGB") class SCENE_PT_physics(SceneButtonsPanel): @@ -295,7 +300,7 @@ class ANIM_OT_keying_set_export(bpy.types.Operator): # write paths f.write("# Path Definitions\n") for ksp in ks.paths: - f.write("ksp = ks.add_destination(") + f.write("ksp = ks.add_path(") # id-block + RNA-path if ksp.id: diff --git a/source/blender/python/intern/bpy_driver.c b/source/blender/python/intern/bpy_driver.c index 39b2bbf8536..b9d42f053c9 100644 --- a/source/blender/python/intern/bpy_driver.c +++ b/source/blender/python/intern/bpy_driver.c @@ -158,9 +158,6 @@ float BPY_pydriver_eval (ChannelDriver *driver) short targets_ok= 1; int i; - /* sanity checks - should driver be executed? */ - /*if (G.f & G_SCRIPT_AUTOEXEC)==0) return result; */ - /* get the py expression to be evaluated */ expr = driver->expression; if ((expr == NULL) || (expr[0]=='\0')) diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index 3ee4248343c..3a5bb92b4fa 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -80,17 +80,14 @@ extern "C" #include "DNA_material_types.h" #include "BLI_blenlib.h" #include "MEM_guardedalloc.h" -//XXX #include "BSE_editipo.h" -//XXX #include "BSE_editipo_types.h" -// #include "DNA_ipo_types.h" #include "BKE_global.h" #include "BKE_animsys.h" #include "BKE_library.h" -#include "BKE_ipo.h" // eval_icu #include "BKE_material.h" // copy_material #include "BKE_mesh.h" // copy_mesh #include "DNA_space_types.h" #include "DNA_anim_types.h" +#include "RNA_define.h" #include "../../blender/editors/include/ED_keyframing.h" }