From 2447ce7ee79aca318e9b9f3da0cc88b4cba94b6a Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Tue, 27 Jun 2006 10:28:00 +0000 Subject: [PATCH] Bugfix #4475 Sequencer effect "Glow" did not work for float images (like render result). Reason: threshold value for glow was still integer range. --- source/blender/src/seqeffects.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/source/blender/src/seqeffects.c b/source/blender/src/seqeffects.c index 493e43cfc33..41f8f4cb846 100644 --- a/source/blender/src/seqeffects.c +++ b/source/blender/src/seqeffects.c @@ -2129,8 +2129,8 @@ static void RVBlurBitmap2_float ( float* map, int width,int height, for (x=0;x=0)&&(ieffectdata; - RVIsolateHighlights_float(inbuf, outbuf , x, y, glow->fMini*765, glow->fBoost, glow->fClamp); + RVIsolateHighlights_float(inbuf, outbuf , x, y, glow->fMini*3.0f, glow->fBoost, glow->fClamp); RVBlurBitmap2_float (outbuf, x, y, glow->dDist,glow->dQuality); if (!glow->bNoComp) RVAddBitmaps_float (inbuf , outbuf, outbuf, x, y);