diff --git a/source/blender/blenlib/intern/math_vector.c b/source/blender/blenlib/intern/math_vector.c index 4d35f1e34d4..dc6e213d0b5 100644 --- a/source/blender/blenlib/intern/math_vector.c +++ b/source/blender/blenlib/intern/math_vector.c @@ -708,12 +708,12 @@ void project_v3_v3v3_normalized(float out[3], const float p[3], const float v_pr * * Projecting will make \a out a copy of \a p orthogonal to \a v_plane. * - * \note If \a v is exactly perpendicular to \a v_plane, \a c will just be a copy of \a v. + * \note If \a p is exactly perpendicular to \a v_plane, \a out will just be a copy of \a p. * * \note This function is a convenience to call: * \code{.c} - * project_v3_v3v3(c, v, v_plane); - * sub_v3_v3v3(c, v, c); + * project_v3_v3v3(out, p, v_plane); + * sub_v3_v3v3(out, p, out); * \endcode */ void project_plane_v3_v3v3(float out[3], const float p[3], const float v_plane[3])