diff --git a/source/blender/python/api2_2x/Material.c b/source/blender/python/api2_2x/Material.c index 2e6bd326fb6..cb2c81aba6e 100644 --- a/source/blender/python/api2_2x/Material.c +++ b/source/blender/python/api2_2x/Material.c @@ -2506,10 +2506,10 @@ static PyObject *Material_setTexture( BPy_Material * self, PyObject * args ) if( !PyArg_ParseTuple( args, "iO!|ii", &texnum, &Texture_Type, &pytex, &texco, &mapto ) ) return EXPP_ReturnPyObjError( PyExc_TypeError, - "expected int in [0,9] and Texture" ); + "expected int in [0,17] and Texture" ); if( ( texnum < 0 ) || ( texnum >= MAX_MTEX ) ) return EXPP_ReturnPyObjError( PyExc_TypeError, - "expected int in [0,9] and Texture" ); + "expected int in [0,17] and Texture" ); bltex = Texture_FromPyObject( pytex ); diff --git a/source/blender/python/api2_2x/Mesh.c b/source/blender/python/api2_2x/Mesh.c index d513a8be4db..a97a55244ad 100644 --- a/source/blender/python/api2_2x/Mesh.c +++ b/source/blender/python/api2_2x/Mesh.c @@ -4239,7 +4239,7 @@ static int MFace_setTransp( BPy_MFace *self, PyObject *value ) return -1; return EXPP_setIValueRange( value, - &self->mesh->mtface[self->index].transp, TF_SOLID, TF_SUB, 'b' ); + &self->mesh->mtface[self->index].transp, TF_SOLID, TF_CLIP, 'b' ); } /* @@ -8743,6 +8743,7 @@ static PyObject *M_Mesh_FaceTranspModesDict( void ) PyConstant_Insert( d, "ADD", PyInt_FromLong( TF_ADD ) ); PyConstant_Insert( d, "ALPHA", PyInt_FromLong( TF_ALPHA ) ); PyConstant_Insert( d, "SUB", PyInt_FromLong( TF_SUB ) ); + PyConstant_Insert( d, "CLIP", PyInt_FromLong( TF_CLIP ) ); } return FTM; diff --git a/source/blender/python/api2_2x/doc/Mesh.py b/source/blender/python/api2_2x/doc/Mesh.py index e48f41e8f9c..9b6dcae8bb6 100644 --- a/source/blender/python/api2_2x/doc/Mesh.py +++ b/source/blender/python/api2_2x/doc/Mesh.py @@ -85,6 +85,7 @@ done once. - ADD - add to background (halo). - ALPHA - draw with transparency. - SUB - subtract from background. + - CLIP - Clipped alpha. @var EdgeFlags: The available edge flags. - SELECT - selected (B{deprecated}). Use edge.sel attribute instead. - EDGEDRAW - edge is drawn out of edition mode. diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index 8b2feca53a3..739c122a5ef 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -998,6 +998,7 @@ PyMethodDef KX_GameObject::Methods[] = { {"getMesh", (PyCFunction)KX_GameObject::sPyGetMesh,METH_VARARGS}, {"getPhysicsId", (PyCFunction)KX_GameObject::sPyGetPhysicsId,METH_NOARGS}, {"getPropertyNames", (PyCFunction)KX_GameObject::sPyGetPropertyNames,METH_NOARGS}, + {"replaceMesh",(PyCFunction) KX_GameObject::sPyReplaceMesh, METH_O}, {"endObject",(PyCFunction) KX_GameObject::sPyEndObject, METH_NOARGS}, KX_PYMETHODTABLE(KX_GameObject, rayCastTo), KX_PYMETHODTABLE(KX_GameObject, rayCast), @@ -1024,6 +1025,28 @@ bool KX_GameObject::ConvertPythonVectorArgs(PyObject* args, } */ +PyObject* KX_GameObject::PyReplaceMesh(PyObject* self, PyObject* value) +{ + KX_Scene *scene = PHY_GetActiveScene(); + char* meshname; + void* mesh_pt; + + meshname = PyString_AsString(value); + if (meshname==NULL) { + PyErr_SetString(PyExc_ValueError, "Expected a mesh name"); + return NULL; + } + mesh_pt = SCA_ILogicBrick::m_sCurrentLogicManager->GetMeshByName(STR_String(meshname)); + + if (mesh_pt==NULL) { + PyErr_SetString(PyExc_ValueError, "The mesh name given does not exist"); + return NULL; + } + scene->ReplaceMesh(this, (class RAS_MeshObject*)mesh_pt); + + Py_RETURN_NONE; +} + PyObject* KX_GameObject::PyEndObject(PyObject* self) { diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h index 472d31362dd..20b15787d27 100644 --- a/source/gameengine/Ketsji/KX_GameObject.h +++ b/source/gameengine/Ketsji/KX_GameObject.h @@ -801,6 +801,7 @@ public: KX_PYMETHOD_VARARGS(KX_GameObject,GetMesh); KX_PYMETHOD_NOARGS(KX_GameObject,GetPhysicsId); KX_PYMETHOD_NOARGS(KX_GameObject,GetPropertyNames); + KX_PYMETHOD_O(KX_GameObject,ReplaceMesh); KX_PYMETHOD_NOARGS(KX_GameObject,EndObject); KX_PYMETHOD_DOC(KX_GameObject,rayCastTo); KX_PYMETHOD_DOC(KX_GameObject,rayCast); diff --git a/source/gameengine/PyDoc/KX_GameObject.py b/source/gameengine/PyDoc/KX_GameObject.py index ff9b4ffc95b..505ce253dd1 100644 --- a/source/gameengine/PyDoc/KX_GameObject.py +++ b/source/gameengine/PyDoc/KX_GameObject.py @@ -30,6 +30,11 @@ class KX_GameObject: Delete this object, can be used inpace of the EndObject Actuator. The actual removal of the object from the scene is delayed. """ + def replaceMesh(mesh_name): + """ + Replace the mesh of this object with a new mesh. This works the same was as the actuator. + @type mesh_name: string + """ def getVisible(): """ Gets the game object's visible flag.