diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 6f9af768e38..aa9eda40406 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -1445,6 +1445,9 @@ class VIEW3D_MT_hide_mask(Menu): props = layout.operator("paint.mask_flood_fill", text="Clear Mask") props.mode = 'VALUE' props.value = 0 + + props = layout.operator("view3d.select_border", text="Box Mask") + props = layout.operator("paint.mask_lasso_gesture", text="Lasso Mask") # ********** Particle menu ********** diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c index 6a25e31573d..7a4da0114d3 100644 --- a/source/blender/editors/sculpt_paint/paint_mask.c +++ b/source/blender/editors/sculpt_paint/paint_mask.c @@ -295,7 +295,7 @@ static int paint_mask_gesture_lasso_exec(bContext *C, wmOperator *op) pbvh = dm->getPBVH(ob, dm); ob->sculpt->pbvh = pbvh; - /* gather the nodes inside the lasso */ + /* gather all nodes! (doing bounding box intersection is more work than needed) */ BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode); sculpt_undo_push_begin("Mask lasso fill");