diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c index 8156e569300..4dfdd086d52 100644 --- a/source/blender/src/buttons_shading.c +++ b/source/blender/src/buttons_shading.c @@ -1910,18 +1910,18 @@ static void world_panel_amb_occ(World *wrld) /* aolight: samples */ uiBlockBeginAlign(block); - uiDefButS(block, NUM, 0, "Samples:", 10, 120, 150, 19, &wrld->aosamp, 1.0, 16.0, 100, 0, "Sets the number of samples used for AO (actual number: squared)"); + uiDefButS(block, NUM, B_REDR, "Samples:", 10, 120, 150, 19, &wrld->aosamp, 1.0, 16.0, 100, 0, "Sets the number of samples used for AO (actual number: squared)"); /* enable/disable total random sampling */ uiDefButS(block, TOG|BIT|1, 0, "Random Sampling", 160, 120, 150, 19, &wrld->aomode, 0, 0, 0, 0, "When enabled, total random sampling will be used for an even noisier effect"); uiBlockEndAlign(block); - uiDefButF(block, NUM, 0, "Dist:", 10, 95, 150, 19, &wrld->aodist, 0.001, 5000.0, 100, 0, "Sets length of AO rays, defines how far away other faces give occlusion effect"); + uiDefButF(block, NUM, B_REDR, "Dist:", 10, 95, 150, 19, &wrld->aodist, 0.001, 5000.0, 100, 0, "Sets length of AO rays, defines how far away other faces give occlusion effect"); uiBlockBeginAlign(block); uiDefButS(block, TOG|BIT|0, B_REDR, "Use Distances", 10, 70, 150, 19, &wrld->aomode, 0, 0, 0, 0, "When enabled, distances to objects will be used to attenuate shadows"); /* distance attenuation factor */ if (wrld->aomode & WO_AODIST) - uiDefButF(block, NUM, 0, "DistF:", 160, 70, 150, 19, &wrld->aodistfac, 0.00001, 10.0, 100, 0, "Distance factor, the higher, the 'shorter' the shadows"); + uiDefButF(block, NUM, B_REDR, "DistF:", 160, 70, 150, 19, &wrld->aodistfac, 0.00001, 10.0, 100, 0, "Distance factor, the higher, the 'shorter' the shadows"); /* result mix modes */ uiBlockBeginAlign(block); @@ -1936,8 +1936,8 @@ static void world_panel_amb_occ(World *wrld) uiDefButS(block, ROW, B_REDR, "Sky Texture", 210, 25, 100, 20, &wrld->aocolor, 2.0, (float)WO_AOSKYTEX, 0, 0, "Does full Sky texture render for diffuse energy"); uiBlockBeginAlign(block); - uiDefButF(block, NUMSLI, 0, "Energy:", 10, 0, 150, 19, &wrld->aoenergy, 0.01, 3.0, 100, 0, "Sets global energy scale for AO"); - uiDefButF(block, NUMSLI, 0, "Bias:", 160, 0, 150, 19, &wrld->aobias, 0.0, 0.5, 10, 0, "Sets bias to prevent smoothed faces to show banding (in radians)"); + uiDefButF(block, NUMSLI, B_REDR, "Energy:", 10, 0, 150, 19, &wrld->aoenergy, 0.01, 3.0, 100, 0, "Sets global energy scale for AO"); + uiDefButF(block, NUMSLI, B_REDR, "Bias:", 160, 0, 150, 19, &wrld->aobias, 0.0, 0.5, 10, 0, "Sets bias to prevent smoothed faces to show banding (in radians)"); } } @@ -1981,8 +1981,8 @@ static void world_panel_world(World *wrld) uiBlockBeginAlign(block); uiBlockSetCol(block, TH_BUT_SETTING1); - uiDefButF(block, NUMSLI,0, "Exp ", 160,30,145,19, &(wrld->exp), 0.0, 1.0, 0, 2, "Sets amount of exponential color correction for light"); - uiDefButF(block, NUMSLI,0, "Range ", 160,10,145,19, &(wrld->range), 0.2, 5.0, 0, 2, "Sets the color amount that will be mapped on color 1.0"); + uiDefButF(block, NUMSLI,B_MATPRV, "Exp ", 160,30,145,19, &(wrld->exp), 0.0, 1.0, 0, 2, "Sets amount of exponential color correction for light"); + uiDefButF(block, NUMSLI,B_MATPRV, "Range ", 160,10,145,19, &(wrld->range), 0.2, 5.0, 0, 2, "Sets the color amount that will be mapped on color 1.0"); } diff --git a/source/blender/src/interface.c b/source/blender/src/interface.c index 9e2af1e2e55..fd29a9dbedc 100644 --- a/source/blender/src/interface.c +++ b/source/blender/src/interface.c @@ -3468,7 +3468,7 @@ static int ui_do_block(uiBlock *block, uiEvent *uevent) if( (block->flag & UI_BLOCK_LOOP) && but->type==BLOCK); else - retval= UI_RETURN_OK; /* event handled, so return */ + if (butevent) retval= UI_RETURN_OK; } } }