From 38bd8dcf05aa8d22cc97ba08eec4f7a4b858f696 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Sat, 26 Feb 2011 13:53:15 +0000 Subject: [PATCH] Bugfix #26221 Two bugs in one: - Lukas commit monday for new group/socket handling accidentally removed to set socketype in stacks, which as used by (texture) nodes to detect whether value, color or vector had to be read. Result was that all texture nodes were rendering as B&W - Old 2.5 bug: preview renders for texture nodes didn't call a NodeEndExec function, which gave crashes on deleting nodes. The change in interface_hanlers.c is only a comment to explain how keymaps are being found. --- source/blender/blenkernel/intern/node.c | 9 ++++++++- source/blender/editors/interface/interface_handlers.c | 1 + source/blender/editors/render/render_preview.c | 8 ++++++++ 3 files changed, 17 insertions(+), 1 deletion(-) diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index 15ad3a7809a..320bead1c61 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -2318,8 +2318,15 @@ void ntreeBeginExecTree(bNodeTree *ntree) for(sock= node->inputs.first; sock; sock= sock->next) { ns = get_socket_stack(ntree->stack, sock, NULL); - if (ns) + if (ns) { ns->hasoutput = 1; + + /* sock type is needed to detect rgba or value or vector types */ + if(sock->link) + ns->sockettype= sock->link->fromsock->type; + else + sock->ns.sockettype= sock->type; + } if(sock->link) { bNodeLink *link= sock->link; diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c index e8d2771e257..acc806555ce 100644 --- a/source/blender/editors/interface/interface_handlers.c +++ b/source/blender/editors/interface/interface_handlers.c @@ -4042,6 +4042,7 @@ static uiBlock *menu_add_shortcut(bContext *C, ARegion *ar, void *arg) uiStyle *style= U.uistyles.first; IDProperty *prop= (but->opptr)? but->opptr->data: NULL; + /* XXX this guess_opname can potentially return a different keymap than being found on adding later... */ km = WM_keymap_guess_opname(C, but->optype->idname); kmi = WM_keymap_add_item(km, but->optype->idname, AKEY, KM_PRESS, 0, 0); diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c index 95a5220d562..67a0773199f 100644 --- a/source/blender/editors/render/render_preview.c +++ b/source/blender/editors/render/render_preview.c @@ -1055,6 +1055,14 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs /* unassign the pointers, reset vars */ preview_prepare_scene(sp->scene, NULL, GS(id->name), sp); + + /* XXX bad exception, end-exec is not being called in render, because it uses local main */ + if(idtype == ID_TE) { + Tex *tex= (Tex *)id; + if(tex->use_nodes && tex->nodetree) + ntreeEndExecTree(tex->nodetree); + } + } /* runs inside thread for material and icons */