From 391c7615d19561555ab29c090fcfd56447942548 Mon Sep 17 00:00:00 2001 From: Daniel Genrich Date: Mon, 26 May 2008 10:36:14 +0000 Subject: [PATCH] -= Collisions =- 1. fix for collisions (were working better with selfcolls enabled, now generally better) --- source/blender/blenkernel/intern/collision.c | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c index edf8fec9ae1..0b291aaa695 100644 --- a/source/blender/blenkernel/intern/collision.c +++ b/source/blender/blenkernel/intern/collision.c @@ -1458,7 +1458,7 @@ int cloth_bvh_objcollision ( ClothModifierData * clmd, float step, float dt ) long i=0, j = 0, k = 0, numfaces = 0, numverts = 0; unsigned int result = 0, rounds = 0; // result counts applied collisions; ic is for debug output; ClothVertex *verts = NULL; - int ret = 0; + int ret = 0, ret2 = 0; ClothModifierData *tclmd; int collisions = 0, count = 0; @@ -1484,6 +1484,7 @@ int cloth_bvh_objcollision ( ClothModifierData * clmd, float step, float dt ) do { result = 0; + ret2 = 0; // check all collision objects for ( base = G.scene->base.first; base; base = base->next ) @@ -1512,6 +1513,7 @@ int cloth_bvh_objcollision ( ClothModifierData * clmd, float step, float dt ) continue; ret += cloth_bvh_objcollisions_do ( clmd, collmd, step, dt ); + ret2 += ret; } } } @@ -1522,6 +1524,7 @@ int cloth_bvh_objcollision ( ClothModifierData * clmd, float step, float dt ) continue; ret += cloth_bvh_objcollisions_do ( clmd, collmd, step, dt ); + ret2 += ret; } } rounds++; @@ -1624,6 +1627,7 @@ int cloth_bvh_objcollision ( ClothModifierData * clmd, float step, float dt ) VECSUB ( verts[i].tx, verts[i].tx, temp ); } ret = 1; + ret2 += ret; } else { @@ -1640,7 +1644,7 @@ int cloth_bvh_objcollision ( ClothModifierData * clmd, float step, float dt ) //////////////////////////////////////////////////////////// // SELFCOLLISIONS: update velocities //////////////////////////////////////////////////////////// - if ( ret ) + if ( ret2 ) { for ( i = 0; i < cloth->numverts; i++ ) { @@ -1653,7 +1657,7 @@ int cloth_bvh_objcollision ( ClothModifierData * clmd, float step, float dt ) //////////////////////////////////////////////////////////// } } - while ( result && ( clmd->coll_parms->loop_count>rounds ) ); + while ( ret2 && ( clmd->coll_parms->loop_count>rounds ) ); return MIN2 ( ret, 1 ); }