diff --git a/release/scripts/radiosity_export.py b/release/scripts/radiosity_export.py
deleted file mode 100644
index be41e5769d9..00000000000
--- a/release/scripts/radiosity_export.py
+++ /dev/null
@@ -1,164 +0,0 @@
-#!BPY
-
-"""
-Name: 'Radiosity (.radio)...'
-Blender: 232
-Group: 'Export'
-Tooltip: 'Export selected mesh (with vertex colors) to Radiosity File Format (.radio)'
-"""
-
-__author__ = "Anthony D'Agostino (Scorpius)"
-__url__ = ("blender", "elysiun",
-"Author's homepage, http://www.redrival.com/scorpius")
-__version__ = "Part of IOSuite 0.5"
-
-__bpydoc__ = """\
-This script exports meshes to Radiosity file format.
-
-The Radiosity file format is my own personal format. I created it to
-learn how meshes and vertex colors were stored. See IO-Examples.zip, the
-example *.radio files on my web page.
-
-Usage:
- Select meshes to be exported and run this script from "File->Export" menu.
-
-Notes:
- Before exporting to .radio format, the mesh must have vertex colors.
-Here's how to assign them:
-
-1. Use radiosity!
-
-2. Set up lights and materials, select a mesh, switch the drawing mode
-to "textured," press the VKEY.
-
-3. Press the VKEY and paint manually.
-
-4. Use a custom script to calculate and apply simple diffuse shading and
-specular highlights to the vertex colors.
-
-5. The Videoscape format also allows vertex colors to be specified.
-"""
-
-# $Id$
-#
-# +---------------------------------------------------------+
-# | Copyright (c) 2002 Anthony D'Agostino |
-# | http://www.redrival.com/scorpius |
-# | scorpius@netzero.com |
-# | April 11, 2002 |
-# | Read and write Radiosity File Format (*.radio) |
-# +---------------------------------------------------------+
-
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#
-# ***** END GPL LICENCE BLOCK *****
-
-import Blender
-#import time
-import BPyMesh
-
-try:
- import struct
- NULL_COLOR= struct.pack('
- Execute this script from the "File->Import" menu and choose a Radiosity
-file to open.
-"""
-
-# $Id$
-#
-# +---------------------------------------------------------+
-# | Copyright (c) 2002 Anthony D'Agostino |
-# | http://www.redrival.com/scorpius |
-# | scorpius@netzero.com |
-# | April 11, 2002 |
-# | Read and write Radiosity File Format (*.radio) |
-# +---------------------------------------------------------+
-
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#
-# ***** END GPL LICENCE BLOCK *****
-
-import Blender, meshtools
-
-try:
- import struct
-except:
- struct= None
-
-# ===============================
-# ====== Read Radio Format ======
-# ===============================
-def read(filename):
- start = Blender.sys.time()
- Blender.Window.WaitCursor(1)
- file = open(filename, "rb")
- mesh = Blender.NMesh.GetRaw()
- #mesh.addMaterial(Blender.Material.New())
-
- NULL_UV3= [ (0,0), (0,1), (1,1) ]
- NULL_UV4= [ (0,0), (0,1), (1,1), (1,0) ]
-
-
- # === Object Name ===
- namelen, = struct.unpack("