From 4458ce1abaea10256d19090d0ca1efa2c23f402c Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 2 Apr 2012 11:51:36 +0000 Subject: [PATCH] Fix #30770: missing node editor redraw when changing active material by clicking on face in edit mode. --- source/blender/editors/mesh/editmesh_select.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c index 51449f846d5..57041e967e9 100644 --- a/source/blender/editors/mesh/editmesh_select.c +++ b/source/blender/editors/mesh/editmesh_select.c @@ -1499,12 +1499,13 @@ int mouse_mesh(bContext *C, const int mval[2], short extend) EDBM_selectmode_flush(vc.em); -// if (EM_texFaceCheck()) { - + /* change active material on object */ if (efa && efa->mat_nr != vc.obedit->actcol - 1) { vc.obedit->actcol = efa->mat_nr + 1; vc.em->mat_nr = efa->mat_nr; -// BIF_preview_changed(ID_MA); + + WM_event_add_notifier(C, NC_MATERIAL|ND_SHADING, NULL); + } WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit);