diff --git a/source/blender/python/api2_2x/sceneRender.c b/source/blender/python/api2_2x/sceneRender.c index bfad069f943..b446af7efd4 100644 --- a/source/blender/python/api2_2x/sceneRender.c +++ b/source/blender/python/api2_2x/sceneRender.c @@ -2048,7 +2048,7 @@ static int RenderData_setIValueAttrClamp( BPy_RenderData *self, PyObject *value, break; case EXPP_RENDER_ATTR_BAKEMODE: min = RE_BAKE_LIGHT; - max = RE_BAKE_DISPLACEMENT; + max = RE_BAKE_SHADOW; size = 'h'; param = &self->renderContext->bake_mode; break; @@ -3781,6 +3781,7 @@ static PyObject *M_Render_BakeModesDict( void ) PyConstant_Insert( d, "NORMALS", PyInt_FromLong( RE_BAKE_NORMALS ) ); PyConstant_Insert( d, "TEXTURE", PyInt_FromLong( RE_BAKE_TEXTURE ) ); PyConstant_Insert( d, "DISPLACEMENT", PyInt_FromLong( RE_BAKE_DISPLACEMENT ) ); + PyConstant_Insert( d, "SHADOW", PyInt_FromLong( RE_BAKE_SHADOW ) ); } return M; } diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index 66dc1dd5fef..64cf7fcb37b 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -220,6 +220,8 @@ void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize, #define RE_BAKE_NORMALS 3 #define RE_BAKE_TEXTURE 4 #define RE_BAKE_DISPLACEMENT 5 +#define RE_BAKE_SHADOW 6 + void RE_Database_Baking(struct Render *re, struct Scene *scene, int type, struct Object *actob); void RE_DataBase_GetView(struct Render *re, float mat[][4]); diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c index bef3690a43a..afe4c47a9a4 100644 --- a/source/blender/render/intern/source/convertblender.c +++ b/source/blender/render/intern/source/convertblender.c @@ -5419,6 +5419,7 @@ void RE_Database_FromScene_Vectors(Render *re, Scene *sce) RE_BAKE_AO: for baking, no lamps, but all objects RE_BAKE_TEXTURE:for baking, no lamps, only selected objects RE_BAKE_DISPLACEMENT:for baking, no lamps, only selected objects + RE_BAKE_SHADOW: for baking, only shadows, but all objects */ void RE_Database_Baking(Render *re, Scene *scene, int type, Object *actob) { @@ -5449,6 +5450,10 @@ void RE_Database_Baking(Render *re, Scene *scene, int type, Object *actob) re->r.mode &= ~R_RAYTRACE; } + if(!actob && (type==RE_BAKE_SHADOW)) { + re->r.mode |= R_SHADOW; + } + /* setup render stuff */ re->memArena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE); @@ -5486,7 +5491,7 @@ void RE_Database_Baking(Render *re, Scene *scene, int type, Object *actob) set_node_shader_lamp_loop(shade_material_loop); /* MAKE RENDER DATA */ - nolamps= !ELEM(type, RE_BAKE_LIGHT, RE_BAKE_ALL); + nolamps= !ELEM3(type, RE_BAKE_LIGHT, RE_BAKE_ALL, RE_BAKE_SHADOW); onlyselected= ELEM3(type, RE_BAKE_NORMALS, RE_BAKE_TEXTURE, RE_BAKE_DISPLACEMENT); database_init_objects(re, lay, nolamps, onlyselected, actob, 0); diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c index ff31ba8a6ee..dae7b0dcd88 100644 --- a/source/blender/render/intern/source/rendercore.c +++ b/source/blender/render/intern/source/rendercore.c @@ -2017,9 +2017,12 @@ static void bake_shade(void *handle, Object *ob, ShadeInput *shi, int quad, int ambient_occlusion_to_diffuse(shi, shr.combined); } else { + if (bs->type==RE_BAKE_SHADOW) /* Why do shadows set the color anyhow?, ignore material color for baking */ + shi->r = shi->g = shi->b = 1.0f; + shade_input_set_shade_texco(shi); - if(!ELEM(bs->type, RE_BAKE_NORMALS, RE_BAKE_TEXTURE)) + if(!ELEM3(bs->type, RE_BAKE_NORMALS, RE_BAKE_TEXTURE, RE_BAKE_SHADOW)) shade_samples_do_AO(ssamp); if(shi->mat->nodetree && shi->mat->use_nodes) { @@ -2070,6 +2073,10 @@ static void bake_shade(void *handle, Object *ob, ShadeInput *shi, int quad, int shr.combined[2]= shi->b; shr.alpha = shi->alpha; } + else if(bs->type==RE_BAKE_SHADOW) { + VECCOPY(shr.combined, shr.shad); + shr.alpha = shi->alpha; + } } if(bs->rect_float) { @@ -2505,7 +2512,12 @@ int RE_bake_shade_all_selected(Render *re, int type, Object *actob) memset(&handles[a], 0, sizeof(BakeShade)); handles[a].ssamp.shi[0].lay= re->scene->lay; - handles[a].ssamp.shi[0].passflag= SCE_PASS_COMBINED; + + if (type==RE_BAKE_SHADOW) { + handles[a].ssamp.shi[0].passflag= SCE_PASS_SHADOW; + } else { + handles[a].ssamp.shi[0].passflag= SCE_PASS_COMBINED; + } handles[a].ssamp.shi[0].combinedflag= ~(SCE_PASS_SPEC); handles[a].ssamp.shi[0].thread= a; handles[a].ssamp.tot= 1; diff --git a/source/blender/src/buttons_scene.c b/source/blender/src/buttons_scene.c index cc26f1fc2bf..3797a92f16f 100644 --- a/source/blender/src/buttons_scene.c +++ b/source/blender/src/buttons_scene.c @@ -2152,7 +2152,7 @@ static void render_panel_bake(void) } uiDefButS(block, MENU, B_NOP, "Quad Split Order%t|Quad Split Auto%x0|Quad Split A (0,1,2) (0,2,3)%x1|Quad Split B (1,2,3) (1,3,0)%x2", - 10,30,190,20, &G.scene->r.bake_quad_split, 0, 0, 0, 0, "Method to divide quads (use A or B for external applications that use a fixed order)"); + 10,10,190,20, &G.scene->r.bake_quad_split, 0, 0, 0, 0, "Method to divide quads (use A or B for external applications that use a fixed order)"); #if 0 uiBlockBeginAlign(block); @@ -2165,14 +2165,15 @@ static void render_panel_bake(void) uiBlockBeginAlign(block); uiDefButS(block, ROW,B_REDR,"Full Render", 210,170,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_ALL, 0, 0, ""); uiDefButS(block, ROW,B_REDR,"Ambient Occlusion",210,150,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_AO, 0, 0, ""); - uiDefButS(block, ROW,B_REDR,"Normals", 210,130,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_NORMALS, 0, 0, ""); - uiDefButS(block, ROW,B_REDR,"Textures", 210,110,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_TEXTURE, 0, 0, ""); - uiDefButS(block, ROW,B_REDR,"Displacement", 210,90,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_DISPLACEMENT, 0, 0, ""); + uiDefButS(block, ROW,B_REDR,"Shadow", 210,130,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_SHADOW, 0, 0, ""); + uiDefButS(block, ROW,B_REDR,"Normals", 210,110,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_NORMALS, 0, 0, ""); + uiDefButS(block, ROW,B_REDR,"Textures", 210,90,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_TEXTURE, 0, 0, ""); + uiDefButS(block, ROW,B_REDR,"Displacement", 210,70,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_DISPLACEMENT, 0, 0, ""); uiBlockEndAlign(block); - uiDefButBitS(block, TOG, R_BAKE_CLEAR, B_DIFF, "Clear", 210,60,120,20,&G.scene->r.bake_flag, 0.0, 0, 0, 0, "Clear Images before baking"); + uiDefButBitS(block, TOG, R_BAKE_CLEAR, B_DIFF, "Clear", 210,40,120,20,&G.scene->r.bake_flag, 0.0, 0, 0, 0, "Clear Images before baking"); - uiDefButS(block, NUM, B_DIFF,"Margin:", 210,30,120,20,&G.scene->r.bake_filter, 0.0, 32.0, 0, 0, "Amount of pixels to extend the baked result with, as post process filter"); + uiDefButS(block, NUM, B_DIFF,"Margin:", 210,10,120,20,&G.scene->r.bake_filter, 0.0, 32.0, 0, 0, "Amount of pixels to extend the baked result with, as post process filter"); } static void render_panel_simplify(void) diff --git a/source/blender/src/meshtools.c b/source/blender/src/meshtools.c index ac165d6aeb2..0f30aef04df 100644 --- a/source/blender/src/meshtools.c +++ b/source/blender/src/meshtools.c @@ -1026,7 +1026,7 @@ void objects_bake_render_menu(void) { short event; - event= pupmenu("Bake Selected Meshes %t|Full Render %x1|Ambient Occlusion %x2|Normals %x3|Texture Only %x4|Displacement %x5"); + event= pupmenu("Bake Selected Meshes %t|Full Render %x1|Ambient Occlusion %x2|Normals %x3|Texture Only %x4|Displacement %x5|Shadow %x6"); if (event < 1) return; objects_bake_render_ui(event); } @@ -1062,7 +1062,8 @@ void objects_bake_render(short event, char **error_msg) else if(event==2) event= RE_BAKE_AO; else if(event==3) event= RE_BAKE_NORMALS; else if(event==4) event= RE_BAKE_TEXTURE; - else event= RE_BAKE_DISPLACEMENT; + else if(event==5) event= RE_BAKE_DISPLACEMENT; + else event= RE_BAKE_SHADOW; if(event==RE_BAKE_AO) { if(G.scene->world==NULL) {