From 4c49c95ab4ea06d0aa4638932421034ff5441c35 Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Sun, 17 Jan 2010 19:20:05 +0000 Subject: [PATCH] Add more stub functions for blenderplayer. --- source/blenderplayer/bad_level_call_stubs/stubs.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 190b64781e2..cb5cd7bf284 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -169,6 +169,7 @@ struct bDeformGroup *ED_vgroup_add_name(struct Object *ob, char *name){return (s void ED_vgroup_vert_add(struct Object *ob, struct bDeformGroup *dg, int vertnum, float weight, int assignmode){} void ED_sequencer_update_view(struct bContext *C, int view){} float ED_rollBoneToVector(struct EditBone *bone, float new_up_axis[3]){return 0.0f;} +int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me) {return 0;} void EM_selectmode_set(struct EditMesh *em){} void make_editMesh(struct Scene *scene, struct Object *ob){} @@ -221,7 +222,9 @@ void uiTemplateHeader3D(struct uiLayout *layout, struct bContext *C){} void uiTemplateTextureImage(struct uiLayout *layout, struct bContext *C, struct Tex *tex){} void uiTemplateImage(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, struct PointerRNA *userptr, int compact){} void uiTemplateDopeSheetFilter(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr){} +void uiTemplateIDPreview(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, char *newop, char *openop, char *unlinkop, int rows, int cols) {} void uiTemplateColorWheel(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, int value_slider){} + /* rna render */ struct RenderResult *RE_engine_begin_result(struct RenderEngine *engine, int x, int y, int w, int h){return (struct RenderResult *) NULL;} struct RenderResult *RE_AcquireResultRead(struct Render *re){return (struct RenderResult *) NULL;}