From 548d222d81c6057c2b694ace6d214036b939abc1 Mon Sep 17 00:00:00 2001 From: Nicholas Bishop Date: Sat, 24 Jan 2015 14:48:19 +0100 Subject: [PATCH] Code cleanup: remove do-nothing function `GPU_node_end` Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D1026 --- source/blender/gpu/intern/gpu_codegen.c | 9 --------- 1 file changed, 9 deletions(-) diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c index d90d2d4a8a0..c564b886cbe 100644 --- a/source/blender/gpu/intern/gpu_codegen.c +++ b/source/blender/gpu/intern/gpu_codegen.c @@ -896,11 +896,6 @@ static GPUNode *GPU_node_begin(const char *name) return node; } -static void GPU_node_end(GPUNode *UNUSED(node)) -{ - /* empty */ -} - static void gpu_node_input_link(GPUNode *node, GPUNodeLink *link, const GPUType type) { GPUInput *input; @@ -1271,8 +1266,6 @@ bool GPU_link(GPUMaterial *mat, const char *name, ...) } va_end(params); - GPU_node_end(node); - gpu_material_add_node(mat, node); return 1; @@ -1334,8 +1327,6 @@ bool GPU_stack_link(GPUMaterial *mat, const char *name, GPUNodeStack *in, GPUNod } va_end(params); - GPU_node_end(node); - gpu_material_add_node(mat, node); return 1;