diff --git a/intern/cycles/kernel/shaders/node_ambient_occlusion.osl b/intern/cycles/kernel/shaders/node_ambient_occlusion.osl index d7ffa3c1606..865ad4c9fb9 100644 --- a/intern/cycles/kernel/shaders/node_ambient_occlusion.osl +++ b/intern/cycles/kernel/shaders/node_ambient_occlusion.osl @@ -17,13 +17,13 @@ #include "stdosl.h" shader node_ambient_occlusion( - color ColorIn = color(0.8, 0.8, 0.8), + color ColorIn = color(1.0, 1.0, 1.0), int samples = 8, float Distance = 1.0, normal Normal = N, int inside = 0, int only_local = 1, - output color ColorOut = color(0.8, 0.8, 0.8), + output color ColorOut = color(1.0, 1.0, 1.0), output float AO = 1.0) { int global_radius = (Distance == 0.0 && !isconnected(Distance)); diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index 680174f6d98..2464fcae069 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -2797,7 +2797,7 @@ NODE_DEFINE(AmbientOcclusionNode) SOCKET_INT(samples, "Samples", 8); - SOCKET_IN_COLOR(color, "Color", make_float3(0.8f, 0.8f, 0.8f)); + SOCKET_IN_COLOR(color, "Color", make_float3(1.0f, 1.0f, 1.0f)); SOCKET_IN_FLOAT(distance, "Distance", 1.0f); SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL); diff --git a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c index cad0fcaa14f..cac86ec967f 100644 --- a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c +++ b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c @@ -30,14 +30,14 @@ /* **************** OUTPUT ******************** */ static bNodeSocketTemplate sh_node_ambient_occlusion_in[] = { - { SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 1, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Distance"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f}, { SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, { -1, 0, "" } }; static bNodeSocketTemplate sh_node_ambient_occlusion_out[] = { - { SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 1, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("AO"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } };