From 57cf7d2d4a5b90efedf285f7d2782ed951b021cd Mon Sep 17 00:00:00 2001 From: Martin Poirier Date: Thu, 1 Oct 2009 18:00:00 +0000 Subject: [PATCH] Bug fix Snapping: transform snap in editmode couldn't snap to data in the same mesh. --- source/blender/editors/transform/transform_snap.c | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-) diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c index 9438581409b..84dc9e69e7a 100644 --- a/source/blender/editors/transform/transform_snap.c +++ b/source/blender/editors/transform/transform_snap.c @@ -539,7 +539,6 @@ void CalcSnapGeometry(TransInfo *t, float *vec) float no[3]; int found = 0; int dist = SNAP_MIN_DISTANCE; // Use a user defined value here - SnapMode mode; if (t->settings->snap_mode == SCE_SNAP_MODE_VOLUME) { @@ -634,16 +633,7 @@ void CalcSnapGeometry(TransInfo *t, float *vec) } else { - if (t->obedit == NULL) - { - mode = SNAP_NOT_SELECTED; - } - else - { - mode = SNAP_NOT_OBEDIT; - } - - found = snapObjectsTransform(t, t->mval, &dist, loc, no, mode); + found = snapObjectsTransform(t, t->mval, &dist, loc, no, t->tsnap.mode); } if (found == 1)