From 5c4bb81e49fa075373f0da5a19f2291043b71f54 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 16 Apr 2014 01:17:00 +1000 Subject: [PATCH] Fix T39685: triangulation modifier creates zero-area faces --- source/blender/bmesh/tools/bmesh_beautify.c | 44 ++++++++++++++++----- 1 file changed, 34 insertions(+), 10 deletions(-) diff --git a/source/blender/bmesh/tools/bmesh_beautify.c b/source/blender/bmesh/tools/bmesh_beautify.c index 8223a122e2b..90d26a775d3 100644 --- a/source/blender/bmesh/tools/bmesh_beautify.c +++ b/source/blender/bmesh/tools/bmesh_beautify.c @@ -133,10 +133,11 @@ static float bm_edge_calc_rotate_beauty__area( /* not a loop (only to be able to break out) */ do { float v1_xy[2], v2_xy[2], v3_xy[2], v4_xy[2]; + bool is_zero_a, is_zero_b; /* first get the 2d values */ { - bool is_zero_a, is_zero_b; + float no_a[3], no_b[3]; float no[3]; float axis_mat[3][3]; @@ -146,23 +147,20 @@ static float bm_edge_calc_rotate_beauty__area( (ELEM3(v3, v1, v2, v4) == false) && (ELEM3(v4, v1, v2, v3) == false)); - is_zero_a = area_tri_v3(v2, v3, v4) <= FLT_EPSILON; - is_zero_b = area_tri_v3(v2, v4, v1) <= FLT_EPSILON; + is_zero_a = (normal_tri_v3(no_a, v2, v3, v4) <= FLT_EPSILON); + is_zero_b = (normal_tri_v3(no_b, v2, v4, v1) <= FLT_EPSILON); if (LIKELY(is_zero_a == false && is_zero_b == false)) { - float no_a[3], no_b[3]; - normal_tri_v3(no_a, v2, v3, v4); /* a */ - normal_tri_v3(no_b, v2, v4, v1); /* b */ add_v3_v3v3(no, no_a, no_b); if (UNLIKELY(normalize_v3(no) <= FLT_EPSILON)) { break; } } else if (is_zero_a == false) { - normal_tri_v3(no, v2, v3, v4); /* a */ + copy_v3_v3(no, no_a); } else if (is_zero_b == false) { - normal_tri_v3(no, v2, v4, v1); /* b */ + copy_v3_v3(no, no_b); } else { /* both zero area, no useful normal can be calculated */ @@ -180,7 +178,32 @@ static float bm_edge_calc_rotate_beauty__area( // printf("%p %p %p %p - %p %p\n", v1, v2, v3, v4, e->l->f, e->l->radial_next->f); - if (is_quad_convex_v2(v1_xy, v2_xy, v3_xy, v4_xy)) { + if (is_zero_a == false && is_zero_b == false) { + /* both tri's are valid, check we make a concave quad */ + if (!is_quad_convex_v2(v1_xy, v2_xy, v3_xy, v4_xy)) { + break; + } + } + else { + /* one of the tri's was degenerate, chech we're not rotating + * into a different degenerate shape or flipping the face */ + float area_a, area_b; + + area_a = area_tri_signed_v2(v1_xy, v2_xy, v3_xy); + area_b = area_tri_signed_v2(v1_xy, v3_xy, v4_xy); + + if ((fabsf(area_a) <= FLT_EPSILON) || (fabsf(area_b) <= FLT_EPSILON)) { + /* one of the new rotations is degenerate */ + break; + } + + if ((area_a >= 0.0f) != (area_b >= 0.0f)) { + /* rotation would cause flipping */ + break; + } + } + + { /* testing rule: the area divided by the perimeter, * check if (1-3) beats the existing (2-4) edge rotation */ float area_a, area_b; @@ -249,7 +272,8 @@ static float bm_edge_calc_rotate_beauty__angle( } float BM_verts_calc_rotate_beauty( -const BMVert *v1, const BMVert *v2, const BMVert *v3, const BMVert *v4, const short flag, const short method) + const BMVert *v1, const BMVert *v2, const BMVert *v3, const BMVert *v4, + const short flag, const short method) { /* not a loop (only to be able to break out) */ do {