diff --git a/intern/ghost/intern/GHOST_SystemWin32.cpp b/intern/ghost/intern/GHOST_SystemWin32.cpp index ca7118de7b0..9f03b5e9537 100644 --- a/intern/ghost/intern/GHOST_SystemWin32.cpp +++ b/intern/ghost/intern/GHOST_SystemWin32.cpp @@ -890,16 +890,7 @@ bool GHOST_SystemWin32::processNDOF(RAWINPUT const &raw) // send motion. Mark as 'sent' so motion will always get dispatched. eventSent = true; -#if defined(_MSC_VER) - // using Microsoft compiler & header files - // they invented the RawInput API, so this version is (probably) correct. BYTE const *data = raw.data.hid.bRawData; - // struct RAWHID { - // DWORD dwSizeHid; - // DWORD dwCount; - // BYTE bRawData[1]; - // }; -#endif BYTE packetType = data[0]; switch (packetType) {