From 6757ca8b40bcb87cfd710b99bc44e450fff74995 Mon Sep 17 00:00:00 2001 From: Mike Erwin Date: Mon, 29 May 2017 14:04:46 -0400 Subject: [PATCH] NDOF: clean up after MinGW removal Follow up to 9f044cb422c1fc9ad79278092445f612342abb59 These comments described the difference between Microsoft & MinGW's struct definition. Now that we dropped MinGW we don't need to go into these details. --- intern/ghost/intern/GHOST_SystemWin32.cpp | 9 --------- 1 file changed, 9 deletions(-) diff --git a/intern/ghost/intern/GHOST_SystemWin32.cpp b/intern/ghost/intern/GHOST_SystemWin32.cpp index ca7118de7b0..9f03b5e9537 100644 --- a/intern/ghost/intern/GHOST_SystemWin32.cpp +++ b/intern/ghost/intern/GHOST_SystemWin32.cpp @@ -890,16 +890,7 @@ bool GHOST_SystemWin32::processNDOF(RAWINPUT const &raw) // send motion. Mark as 'sent' so motion will always get dispatched. eventSent = true; -#if defined(_MSC_VER) - // using Microsoft compiler & header files - // they invented the RawInput API, so this version is (probably) correct. BYTE const *data = raw.data.hid.bRawData; - // struct RAWHID { - // DWORD dwSizeHid; - // DWORD dwCount; - // BYTE bRawData[1]; - // }; -#endif BYTE packetType = data[0]; switch (packetType) {