diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h index e17e0ee9e5c..2a322e52002 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h @@ -36,11 +36,10 @@ //#define USE_SUMO_SOLID //#define USE_ODE -//on visual studio 8, always enable BULLET. +//on visual studio 8, always enable BULLET for now //you can have multiple physics engines running anyway, and -//the build system doesn't really support this at the moment. -#if 1400 < _MSC_VER -#else +//the scons build system doesn't really support this at the moment. +#if 1400 <= _MSC_VER #define USE_BULLET #endif