From 7432e4485ed8c8366ecbe321d4584b06db07e956 Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Fri, 29 Jul 2005 06:08:02 +0000 Subject: [PATCH] >humm, .. this seems to define USE_BULLET for 1400 > _MSC_VER >e.g. my msvc6 and gcc in linux. right? >BM thanks bjornmose, is was a typo (it only disabled bullet for Visual Studio 2006, which is not even in planning stage :) Should be fixed now --- source/gameengine/Ketsji/KX_ConvertPhysicsObject.h | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h index e17e0ee9e5c..2a322e52002 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h @@ -36,11 +36,10 @@ //#define USE_SUMO_SOLID //#define USE_ODE -//on visual studio 8, always enable BULLET. +//on visual studio 8, always enable BULLET for now //you can have multiple physics engines running anyway, and -//the build system doesn't really support this at the moment. -#if 1400 < _MSC_VER -#else +//the scons build system doesn't really support this at the moment. +#if 1400 <= _MSC_VER #define USE_BULLET #endif