From 8349f1bc0874c8ee20a61808cc8e5573e57096e2 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Wed, 21 Dec 2005 17:24:13 +0000 Subject: [PATCH] Tinsy wee little commit! In non-OSX environments, the render window opened too high, due to missing offset. (Simon can get this in windows build still, DJ?) --- source/blender/src/renderwin.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/src/renderwin.c b/source/blender/src/renderwin.c index 637c018587d..949dfd27cba 100644 --- a/source/blender/src/renderwin.c +++ b/source/blender/src/renderwin.c @@ -644,7 +644,7 @@ void calc_renderwin_rectangle(int posmask, int renderpos_r[2], int rendersize_r[ rendersize_r[1]= CLAMPIS(rendersize_r[1], 0, scr_h-44-RW_HEADERY); renderpos_r[1]= -44-RW_HEADERY+(scr_h-rendersize_r[1])*(ndc_y*0.5 + 0.5); #else - renderpos_r[1]= (scr_h-rendersize_r[1])*(ndc_y*0.5 + 0.5); + renderpos_r[1]= -RW_HEADERY+(scr_h-rendersize_r[1])*(ndc_y*0.5 + 0.5); #endif }