From 86c25491e14d11174324ec14056d7cc94891d359 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 6 Feb 2009 16:38:53 +0000 Subject: [PATCH] =?UTF-8?q?[#18257]=20Workaround=20for=20bug=20in=20freeal?= =?UTF-8?q?ut=201.1.0=20by=20J=C3=B6rg=20M=C3=BCller=20(nexyon)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Since this area is not maintained, I can only say it works on my system (linux/32bit) And nexyon assured me he checked over this patch well. Blender using the deprecated function is not great, but nexyon's bugfix would not be available until the next version of freealut so better to work around it by using the new function. Please test game sounds play back on win32 and Mac, in cases that it worked in the first place. --- intern/SoundSystem/openal/SND_OpenALDevice.cpp | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/intern/SoundSystem/openal/SND_OpenALDevice.cpp b/intern/SoundSystem/openal/SND_OpenALDevice.cpp index c660e9aecba..9ce30f985ac 100644 --- a/intern/SoundSystem/openal/SND_OpenALDevice.cpp +++ b/intern/SoundSystem/openal/SND_OpenALDevice.cpp @@ -235,7 +235,8 @@ SND_OpenALDevice::SND_OpenALDevice() if (m_context) { #ifdef AL_VERSION_1_1 - alcMakeContextCurrent((ALCcontext*)m_context); + alcMakeContextCurrent((ALCcontext*)m_context); + alutInitWithoutContext(NULL, NULL); /* in this case we dont want alut to initialize the context, see above */ #else alcMakeContextCurrent(m_context); #endif @@ -380,6 +381,9 @@ SND_OpenALDevice::~SND_OpenALDevice() #else if (m_device) alcCloseDevice((ALCdevice*) m_device); +#ifdef AL_VERSION_1_1 + alutExit(); +#endif #endif } @@ -437,7 +441,9 @@ SND_WaveSlot* SND_OpenALDevice::LoadSample(const STR_String& name, alutLoadWAVMemory((char*)memlocation, &sampleformat, &data, &numberofsamples, &samplerate); // openal_2.12 #else #ifdef AL_VERSION_1_1 - alutLoadWAVMemory((ALbyte*)memlocation, &sampleformat, &data, &numberofsamples, &samplerate, &loop);// openal_2.14+ + float frequency = 0.0f; + data = alutLoadMemoryFromFileImage(memlocation, size, &sampleformat, &numberofsamples, &frequency); + samplerate = (int)frequency; #else alutLoadWAVMemory((signed char*)memlocation, &sampleformat, &data, &numberofsamples, &samplerate, &loop);// openal_2.14+ @@ -480,7 +486,11 @@ SND_WaveSlot* SND_OpenALDevice::LoadSample(const STR_String& name, } /* and free the original stuff (copy was made in openal) */ +#if defined(OUDE_OPENAL) || defined (__APPLE__) || !defined(AL_VERSION_1_1) alutUnloadWAV(sampleformat, data, numberofsamples, samplerate); +#else + free(data); +#endif } } else