From 89f9d3873d5290dd34d32de5c55415e43ee1fe6a Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 24 Nov 2009 14:03:29 +0000 Subject: [PATCH] bugfix [#19983] clicking onto normal input of a material node crash actually happened when clicking on any input --- source/blender/blenkernel/intern/node.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index 4c378d25a8c..a27c3b6494b 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -1675,7 +1675,9 @@ void ntreeSocketUseFlags(bNodeTree *ntree) /* tag all thats in use */ for(link= ntree->links.first; link; link= link->next) { - link->fromsock->flag |= SOCK_IN_USE; + + if(link->fromsock) // FIXME, see below + link->fromsock->flag |= SOCK_IN_USE; if(link->tosock) // FIXME This can be NULL, when dragging a new link in the UI, should probably copy the node tree for preview render - campbell link->tosock->flag |= SOCK_IN_USE; }